198,711 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Potential NRE fix for SteamFriendsList
1 Year Ago
Merge from main
1 Year Ago
Fixed an animator warning when coming into network range of a bar door
1 Year Ago
Merge main -> experimental
1 Year Ago
Reduced the effect of gravity on trains further, from 50% to 33%. Those train tunnel entrances are steep!
1 Year Ago
Remove array of fish sounds (we only have one) Remove fish trophy art prefab
1 Year Ago
Added hurt triggers inside train tunnel entrances
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Merge SAMSiteFix -> Main
1 Year Ago
Removed unused collider from rocket_sam. Fixes sam rockets hitting themselves after the recent layer change. All other rockets already had their collider removed back in 2021.
1 Year Ago
Fixed NRE from sound array not matching fish type array in fishtrophy Updated fish animation
1 Year Ago
Disable frustum culling when a mirror is visible Render global networking from each mirror's camera Add toggle back to culling shader for frustum culling
1 Year Ago
added Paul's bloody burlap sack icon
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from gnb_window_fix
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Don't show variants in the crafting menu
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from ammo_count_in_chests - fix unload ammo menu option not showing
1 Year Ago
Disabled global rendering on armored window
1 Year Ago
Add `job_system_threads` to control the number of workers in the job system `0` or `-1` will set it back to default amount
1 Year Ago
fish trophy song???
1 Year Ago
Moved #CLIENT outside of #SERVER block to fix unload ammo menu option not showing
1 Year Ago
remaining frontier item deploy sounds frontier item inventory handling sounds additional variations for storage barrel open/close sounds
1 Year Ago
Merge from main -> ammo_count_in_chests
1 Year Ago
▌▋▊ ▉█▌▉▇▌ ▉▅ ▌▄▊▍▊▅█▆ ▊▆█▄▆ ▅▋ ▇ ▋▅▋▆▆ ▍█ ▇▌██▄▋ ▊ ▄▊▍▆▊▉▄▍ ▊▄▍ ▅ ▆ ▊▇▋▇▇▋ █▋▅▄▆▍▍▉▆▅▅▋█ █▍▆▌▄ ▄▉ ▅ ▇▋▉▋▇▄ ▊▌ ▍▅▅▄▆▇ ▌ ▌▉▊▆▋▍▋▌ █▆█▊▆█▉▊ ▆▌▉▅▄▊▇ ▍▌▆▋ ▆▄▄ ▊▅▅▄▇▇ (▇▋ ▋▆▊▌▄ █▌▇█▇██▌▅ ▋▆▌▆▆▋▇▉▅█▌ █▊▆▉▆▅ ▅▆ █▅ & ▇▉▅▉▍▄ ▉▌█▌▉▅)
1 Year Ago
SantaMask
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from rail_network_link
1 Year Ago
Wanted poster 4 pickup item ref fix Wanted poster desc update
1 Year Ago
Tweaks to the string on the skinning knife
1 Year Ago
Display longer segments of rail network links on the map
1 Year Ago
Manifest
1 Year Ago
Fixed small spec issue on the portraits. Better tinting on poster 4.
1 Year Ago
merge from main
1 Year Ago
merge from rail_network_link
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Poster 2, 3, 4 layout tweaks Mat for 4.
1 Year Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
1 Year Ago
Fixed Sardine sliding in FishTrophy
1 Year Ago
Render Tool: - Now saves scene status before preview - Previews can now be reverted back to their original settings - Disabled preview and apply buttons should there not be a camera selected
1 Year Ago
exported deploy rifle anim
1 Year Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
1 Year Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
1 Year Ago
Make fps_max save, and add an option for it in video settings Save NPC health in duplications Internal code cleanups Removed useless macro, reduced usages of ErrorNoHalt in favor of its "with stack" alternative. ProtectedCall supports varargs just like pcall Update .gitignore