241,391 Commits over 3,867 Days - 2.60cph!
fixed missing base color in a couple of materials
Added missing ambient light to festive garland window
fix for ramp/steps blocker
Update items and translations
Explosion tonemapping iterations
Update surfaces to json, fix friction (why did it break),
Remove unused
Strip inputstacksystem
Upgrade materials, CurrentGamePage uses same styling
Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes
Merge from global_networked_bases -> aux2
merge from safezone_viewmodel_fix
merge from skull_trophy_fix
merge from august_art_bugfixes
Explosion files & research backup.
Use s&box logo as window icon for welcome screen 👋
▊▊▋▉▋▋ "▆█ ▆▇▆▅ ▋▋▋▅▊ ▇▍▄█? ▋▍▇█ ▄"
▄▍█▊ ▆▇▍▇▋▌█ ▌█▌▉▉▋ ▉▊▅███▇▊▌█▄▍▌▊▇▅▊▋▇▍▉▄▍▆█▄▌▋▌▌▅█▍▄█▊▆▊▊█.
▅▍█▌▌▇ "▌▅ ▄▊▋▅ ▅▉▅█▋ ▍▄▇▉?"
▊▌▍▇ ▊▄▌▆▋▌▄ ▄▍▌▊▊▄ ▇▄▆▋▊▅▄▍▆▇▍▍▌▇▉▆▌▉▅██▆▇▄▌▇▌▊▄▆▋█▌▊▉▍▅▌▍▊.
Update global_networked_bases/2021
▉▄ ▇▅▌▄ ▇█▍▊▋ ▉▇▋▇? ▍▌▄▌ ▆
Trace.RunAll() - return empty array instead of null for no results
Fix copying text throwing exception
merge from building_skins_3
Defer OnAfterTreeRender until end of tick to ensure children processed first and references set
Fixed all the materials finally (thanks Louie!!!)
Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds"
This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741.
brutalist skin roof colliders tweak
▊█▄▄ ▆█▌▍▊▊▋ ▋▆ ▌▄▄▌▇▇▌ ▊▊█▄▇ ▉▄▌▊▋▉
▋█▋▇▍▄▉ ▌▍█▋▋▅▊ ▊▆ ▅█▉▆▇▆▌ ▋▄▄▄▋ ▋█▍▆▍▄
▅▅▇▌▋▉██ █▆▄ ▍▊▇ ▇██▊▇▉ ▉▇▆▊▆▌▅▆▇
▌▅▉▄▋▄▌ ▆▌▋▇▊
█▅▄▄▋▍▅ ▇█▅ ▍▉ ▉▉▋▍▊▊▍█▅ ▄▉▄▉▌ / ▌▇█_▆▉
Fix stackoverflow from typo
Fix setting DrawCallCount to material count instead of submesh count
Different attempt at building mac universal binary
Refactor & fix writing IndirectArgs
Different attempt at building mac universal binary
Fixed a crash due to BSP ZIP hash collision
Try to prevent static prop lightmap crashes when given invalid data