198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
1 Year Ago
Expose separate effect slot for poster/picture
1 Year Ago
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1 Year Ago
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1 Year Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
1 Year Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
1 Year Ago
Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Delete player.phy What the hell is this file? Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path
1 Year Ago
Added "Custom/Wall Poster" shader working as direct deferred opaque overlay
1 Year Ago
Cactuses no longer defeat scientists
1 Year Ago
Merge from main
1 Year Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
1 Year Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
1 Year Ago
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1 Year Ago
merge from mirror2023
1 Year Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
1 Year Ago
Merge from main
1 Year Ago
Poster photo post profile.
1 Year Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
1 Year Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
1 Year Ago
Added TOD and Weather settings to render tool.
1 Year Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
1 Year Ago
merge from main
1 Year Ago
merge from halloween23_disable
1 Year Ago
Disabled Halloween - Disabled UI elements - Disabled Frank table craft - Disabled Dungeons - Disabled Spooky Sounds - Disabled NPC spawns - Restored collectables - Restored menu videos and logo -
1 Year Ago
Added basic pass and resolution settings to render tool.
1 Year Ago
merge from main
1 Year Ago
merge from horse_loot_panel_fix_2
1 Year Ago
merge from repair_bench_apply_last_skin
1 Year Ago
assigned correct double height material to standing mirror
1 Year Ago
Separate teleportEveryone2me, teleportSleepers2me, teleportNonSleepers2me commands.
1 Year Ago
mirror_material double height for standing mirrors
1 Year Ago
Setup hatchet & pickaxe for single weapon racks
1 Year Ago
Fixed single weapon rack gibs.
1 Year Ago
Improved single weapon rack placements.
1 Year Ago
merge from main
1 Year Ago
merge from fix_codelock_rpc_distance
1 Year Ago
merge from spooky_speaker_io
1 Year Ago
merge form base_decor_DLC
1 Year Ago
Fixed weapon racks not drawing bounds in the editor correctly.
1 Year Ago
Updated Storage adaper ignores for storage barrels Hidden storage barrel A Improved Storage barrel B C placement (still needs some tweaking) Improved Storage barrel B C storage adabpter locations Fixed unable to place storage barrels on certain building grades Fixed floating storage barrel Stoage barrel icons
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Fixed MeshTerrainRoot running on server Find scrap and find metal blade tutorial steps will now accept any already in the inventory Lower height of starter base, easier to get into without requiring jumps Ping the campfire for the ignite stage
1 Year Ago
Fixed negative collider size on fish trophy
1 Year Ago
Remove door from the dock Clean up more old spawners Pull metal ores out of cliffs Show pings for kill chickens mission
1 Year Ago
Split out stone nodes so they're not intersecting regular cliff geometry Added loot barrels, more trees and some stumps Better align map marker Clean up loaded grass on the client
1 Year Ago
Fixed inventory rotation getting applied to wanted poster shots
1 Year Ago
Adjust refresh rate to 1s
1 Year Ago
Add "wantedposter.autorefresh" convar If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating