134,987 Commits over 4,293 Days - 1.31cph!

1 Year Ago
merge from sbtoolcupboard branch - added to render scene
1 Year Ago
Getting on a horse with a pager in the saddlebag will no longer cause it to activate Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
1 Year Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
1 Year Ago
Updated croc mesh, added new textures, materials and LODs
1 Year Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
1 Year Ago
Wallpapers skins unlocked by default
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
missing change on spring
1 Year Ago
added default materials for chain/spring/cloth
1 Year Ago
merge from firemode_improvements
1 Year Ago
Added fire mode switch sound to the rest of the guns
1 Year Ago
Wire deployment, player detection
1 Year Ago
radtown S2P
1 Year Ago
tweaks to scaffolding building stair
1 Year Ago
removed underscrores from camera names
1 Year Ago
Added an additional way to get on the radhouse roof
1 Year Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
1 Year Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
1 Year Ago
Merge from parent
1 Year Ago
Server side cancel fix
1 Year Ago
Refactor RPS into a more generic gesture interaction system, WIP
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
1 Year Ago
Merge BikeFastTurns -> main
1 Year Ago
Fast steering work
1 Year Ago
Changed how fast steering applies
1 Year Ago
Use DriveWheelVelocity to show spin FX visually
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from midi_unsubscribe
1 Year Ago
Control feeling reasonably good
1 Year Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
1 Year Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from io_flooding_fix
1 Year Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
1 Year Ago
Merge from main
1 Year Ago
Merge from car_door_destroy_fixes
1 Year Ago
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1 Year Ago
Working on the feel of burnout mode
1 Year Ago
Merge from kitchen_collider_fixes
1 Year Ago
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
1 Year Ago
Another small fix
1 Year Ago
bleh
1 Year Ago
Fix doubled-up GetModifiedDrag from merge
1 Year Ago
Merge main -> BikeBurnouts