241,394 Commits over 3,867 Days - 2.60cph!
Refactor & fix writing IndirectArgs
Different attempt at building mac universal binary
Fixed a crash due to BSP ZIP hash collision
Try to prevent static prop lightmap crashes when given invalid data
Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds
Always add an initial pass when creating tool instance.
Pause water system too.
Added button to open screenshots folder in explorer.
Build mac universal binary
Merge branch 'master' of OGG-and-Vorbis
Mouse ui input works again
Mouse.Delta fix
Fix keyboard not working
.addon files become .sboxproj files
Editor .sboxproj file association launches with -tools -project filepath
https://files.facepunch.com/matt/1b1811b1/NVIDIA_Share_yyKyjxy8Lp.mp4
Make -project simpler, deactivate all other projects early and go to the game menu
Refactor & fix initialization / cleanup of arrays + compute buffers
Fix IndirectArgs not being rewritten after expanding the compute buffer
Support renderers that have more submeshes than materials
Remove redundant testing convars
Max 32 chars for ident edit, don't show sandbox gamemode twice
Add icons for all file menu items
Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects
Make StartScreen a BaseWindow, add HasMaximizeButton
Fixing ogg vs vorbis copy & paste error
Upgrading ogg to 1.3.5 and vorbis to 1.3.7
Switch from git.xiph.org to github.com/xiph
Merge branch 'master' of OGG-and-Vorbis
Remove unused
break everything
merge from building_skins_3
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
Test chaining screenshot capture.
Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
Fix exception when opening the map with a sleeping bag cluster
Remove some unused temp outline code
ui tweaks
reboot choices upgrade
shotgun upgrade
Fixed weapon placement effect not working for some weapons.
Placement effect for weapons using SkinnedMeshRender now also work correctly.
Setup Abyss items to work with weaponr acks.
pumpjack static prefab - fixed ladder volume being too short
added single collider for the fuel engine as the global metal mesh collider is removed
added some missing box colliders on bones and rotated some for a better fit
merge from august_art_bugfixes
merge from fish_gut_notification_fix