130,622 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                Functional motorbike kickstand, some refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crossbow & legacy bow fire arrow visual upgrades.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compound bow 3rd/1st fire arrow updates.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Comment out PingEstimator spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fire arrow projectile visual revamp
Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway
Arrow now illuminates a little bit around it mid-flight.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed flamethrower vms getting strangely offset particle effect spawn positions
Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water bucket VM fluid sim not working with viewmodel camera
Also did some general cleanup of the fluid sim script
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bags preventing door controller deployment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked fire arrows on hunting bow viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recache viewmodel renderers on molotov
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (needed for S2P)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps
Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server
Will need a S2P on both harbors once merged to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatically spawn players at random points on the map every half second (and then kill them)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                separated kickstand from the main rig to allow for the sidecar connections
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        42
    
    
        
            thumb_down
        
        45
    
 
                 
             
         
        
            
            
            
                
                Remove more PingEstimator spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatically kill players 20 seconds after spawn, unless they're the local client player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person.
Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles.
Also added a tiny light source to it and made it look and perform better.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge NudityNREFix -> TrackDownRagdollStalls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
96364 as there were other changes on that branch that aren't ready for main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the timer box staying active when a mission doesn't have a timer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
 
                
                
                
                
                
             
         
        
            
            
            
                
                added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix NRE in BaseViewModel.HideSightMeshes()
 
                
                
                
                
                
             
         
        
            
            
            
                
                legacy crate model, lods and gibs
materials and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix TC showing "Clear Authoirzed List" when no players are authed on TC
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix client compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                added gibs for hunting trophy large, small and fishing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to auth friends on TC (similar to turrets)
- rename `AddSelfAuthorize()` -> `AddAuthorize()`
- both "auth self" and "auth other" use same RPC
- must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu
- enabled on both TC & retro TC skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Tier3CrateRotationFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cargo_double_dock
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hobobarreliconfix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▍▌▍▋ ▌▄▆▆ ▇▆▌_▍▌_▉▅▌▆_█▅▊▌▆▇_▍▋▉▅▊▌▌▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_uncompressed_tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from teslacoil_igniter_damagepickup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_storage_adapter_blocking_looting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed black line at top of hobobarrel icon