198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fixed bear not spawning correctly Fixed rotation of map icon
1 Year Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
1 Year Ago
Remove unused poster prefabs Added some precautions to prevent the inventory screen affecting the screnshot process
1 Year Ago
Adjust wanted poster sizing to fit new models
1 Year Ago
Cherry-pick more signal light changes -> Aux2
1 Year Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
1 Year Ago
Updated VehicleLight script colours
1 Year Ago
Undo accidental GameUI commit
1 Year Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
1 Year Ago
Cherry-pick new train signal light FX -> Aux2 (not merging rail_network_link directly as it recently merged from Main)
1 Year Ago
Merge TrainSignals -> rail_network_link
1 Year Ago
merge from main
1 Year Ago
merge from DroppedItemsOnVehicles
1 Year Ago
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
1 Year Ago
merge from halloween2023
1 Year Ago
merge from halloween2023
1 Year Ago
Dracula mask now removes facial hair
1 Year Ago
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1 Year Ago
CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie
1 Year Ago
Keep backpack panel open when selecting items inside the backpack
1 Year Ago
Save chair starting y in protobuf
1 Year Ago
merge from main -> backpacks
1 Year Ago
set mask rarity to none
1 Year Ago
Allow unloading guns inside chests Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
1 Year Ago
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1 Year Ago
Reduced rocking angle to stop player some clipping. Adjusted prevent building volume and deploy volume to prevent abuse.
1 Year Ago
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1 Year Ago
Client compile fix
1 Year Ago
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1 Year Ago
Skin bundle update
1 Year Ago
Rocking chair increases adjusts position as rock angle increases to prevent clipping.
1 Year Ago
Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early Improves the snapping, still not 100%
1 Year Ago
Moved the kick action on the double doors to a radial menu, requiring a long hold Fits the action better, makes the player pause before opening which makes the gesture feel more natural
1 Year Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
1 Year Ago
Moved rocking chair sign check and zero check math functions to mathx.
1 Year Ago
merge from halloween2023
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
Steamitem ref for draculamask fix Applied Rust halloween logo update
1 Year Ago
Merge fixes
1 Year Ago
merge from main
1 Year Ago
fixed broken filepaths in mirror shader
1 Year Ago
Skin update
1 Year Ago
Increased Wanted Posters Scale
1 Year Ago
Updated Wanted Poster Material to use different material mode, changed from Transparent to Cutout
1 Year Ago
set mirror prefabs and all children of prefab root to deployed layer