241,425 Commits over 3,867 Days - 2.60cph!

1 Year Ago
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1 Year Ago
Missing cover on LOD1 of top_walkways
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
1 Year Ago
Identify positive vs negative edge loops
1 Year Ago
2D: Rewriting mesh gen to be edge loop based
1 Year Ago
fix for cave_large_hard through terrain around cenote - added rocks
1 Year Ago
fix for cave_medium_easy through terrain - added rocks
1 Year Ago
Command line project loading Remove Game.IsEditorEmpty, can do this better later
1 Year Ago
Fixed dressing clipping in link-stairwell-b-1200
1 Year Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
1 Year Ago
UI/menu changes for take only mode.
1 Year Ago
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1 Year Ago
cherrypicking 84563 - fixed gaps in SC skin floor triangle
1 Year Ago
Tweaked floor tile blends
1 Year Ago
We don't use StringPool anymore Error list api Package error page uses our own error collection
1 Year Ago
Fixed hole in wood tier doorway
1 Year Ago
merge from TugboatDoorDeployFix
1 Year Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
1 Year Ago
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1 Year Ago
Fixed a crate blocking players on the small oilrig docks
1 Year Ago
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Include some meta with stat entries Stats exploration Hide stats edit if can't edit
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Regenerate SDF meshes on resource change 2D: Get rid of inset bias for rounded / bevel edges
1 Year Ago
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1 Year Ago
fixed gaps in SC skin floor triangle
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from TugboatDoorDeployFix merge from tugboat_tube merge from DroppedItemCollisionFix merge from tugboat_push_limit merge from Water5BoatsFix merge from TugboatDecayIndoors https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
1 Year Ago
Never stack items
1 Year Ago
Out of bounds NRE fix
Leaderboard backup, run #4276
1 Year Ago
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Apply first update to damped value with no damping to initialize to target
1 Year Ago
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AnimGraph: Set damped value to target value on first update
1 Year Ago
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1 Year Ago
null check g_pApplication just incase
1 Year Ago
ShaderGraph: Compile textures so that images can be used for texture nodes https://files.facepunch.com/layla/1b0711b1/sbox_EXhMp9FGvJ.png
1 Year Ago
Disabled Water5 corrective forces on boats if they're not at least 50% submerged in water
1 Year Ago
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Exhaust & damage states WIP
1 Year Ago
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1 Year Ago
vfxc: can output preprocessed hlsl for vulkan Use two stage macro expansion for RenderState and SrgbWrite so token pasting combos (and other defines) works as intended on DXC Fixes RenderState being evaluated incorrectly on Vulkan and doing nothing or worst case crashing `RenderState( CullMode, D_MYCOMBO );` was getting evaluated differently as FXC had some non standard macro expansion rules: FXC: `string g_renderState_CullMode < string arg1 = "1" ; > = "" ; ; ` DXC: `string g_renderState_CullMode < string arg1 = "D_MYCOMBO"; > = "" ;;` DXC's -flegacy-macro-expansion wasn't doing anything either