241,423 Commits over 3,867 Days - 2.60cph!
Handle steam 102 more gracefully
Extra steam login diagnostics
Update CraggyIsland_Nexus to have a ferry terminal
Hide the marker list while in the nexus map
Update global_networked_bases/2021
Cherry pick
84602 (BeginWrite called twice)
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
Fixed issues with properties not working
Update legal doc links
Fixed up PR #1989
ShaderGraph: Protect against textures that fail to compile
getting rid of shadow proxies on objects where it didn't suit with the flashlight
getting rid of shadow proxies on objects where it didn't suit with the flashlight
Backport crash fix for DMX unserializer
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Limit cubemap hack to 64x64 cubemaps
Merge branch 'main' into prerelease
Limit cubemap hack to 64x64 cubemaps
Limit cubemap hack to 64x64 cubemaps
Fix warnings on rendering transparents, LAYERFLAGS_READONLY_DEPTH_STENCIL disables depth access?? Just really needs LAYERFLAGS_DOESNT_MODIFY_DEPTH_STENCIL_BUFFER, remove vr_readonly_depth_stencil_enable since it's pretty redundant
Water cooler and water jug meshes/prefabs/textures
Convert sam site bottom to RendererLOD
Update sam site prefab with new InstancedMeshFilter
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Fix entity update being recieved before global network update
Assets to be uploaded from core
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Merge from main -> global_networked_bases
Fix entity configs not being added & windmill prefab updated
setting up static pumpjack prefab with animated oiljack arm
Set up ferries to go to the new ferry terminal monument
Remove placeholder ferry dock monument
Take into account styled edge radius when adding / subtracting
Protobufs 1.0.4
Fix activity exception
attempting to fix unable to pick up item in LS
Blocked vertical access inside pigeon nest
Limit how spikey a bevelled / rounded corner can be
Make iterating over widget children less error prone
Live update player counts, favourite counts on menu
Mark Color.ToHsv readonly
Remove this obsoleted ClientStats stuff
increased draw distance selectively on some props in desert base dwellings
Find which positive loop contains each negative loop
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Remove sections from start screen, use existing project creator (with new layout)
Use SegmentedControl in TabWidget rather than doing the same thing twice
Game editor menu, contains options for uploading, opening explorer, etc.
Added env volumes of type building in the walkable pipelines, incl LS pipes
Disabling underwater lab greeble in dwellings as they dont fit with walls
Adjusting the greeble prefabs left in the modules
Add -allowlocalhttp command line switch, only works on server and allows you to do http requests to any port on localhost or private IP addresses. This is only really gonna be useful for dedicated servers to access their apis
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Missing cover on LOD1 of top_walkways