241,425 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Remove unused var
1 Year Ago
merge from save239
1 Year Ago
disabled shadow proxies on static cars
1 Year Ago
Don't emit SB3000 about const fields in generic types
1 Year Ago
Slack feed fixes Fixed updated info log being wrong
1 Year Ago
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Leaderboard backup, run #4252
1 Year Ago
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1 Year Ago
Changed Tugboat physic colliders from metal to wood where appropriate
1 Year Ago
Added additional collider to fix tugboat collision bug
1 Year Ago
ShaderGraph: Center on material node when opening a graph so you don't get lost
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Large/med/small surface prefabs.
1 Year Ago
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1 Year Ago
Cherry picked 84502 => Fixed bug in shadows w/ alpha cutout
1 Year Ago
Fix Rider integration for toolbox installs - thanks faint
1 Year Ago
Added support for the lights in the tugboat smoke stack at heavy damage levels
1 Year Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
1 Year Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
1 Year Ago
Some more deployables
1 Year Ago
Convert a bunch of deployables
1 Year Ago
Convert landmine to rendererlod
1 Year Ago
Latest compiled shaders - fix occasional blinking lights & fix lights on Vulkan
1 Year Ago
Fixed bug in shadows w/ alpha cutout
1 Year Ago
Support importing MeshLOD into InstancedMeshFilter
1 Year Ago
Fix getting player auth token after steamworks SDK upgrade
1 Year Ago
Fix embrasure instanced rendering missing. add instanced rendering to large box
1 Year Ago
Small/medium surface
1 Year Ago
Fix a super weird issue affecting rendering
1 Year Ago
[Squash] Native editor JumpList support, JumpList content, minor editor tweaks
1 Year Ago
Minor fixes
1 Year Ago
Compile fix
1 Year Ago
Use ComputeBuffer.BeginWrite() when in 2021, fallback to ComputeBuffer.SetData() in 2019 (mainly for the editor)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Disable work shop skin applying since MeshRenderers are removed
1 Year Ago
cl_list_project is ordered, shows active & type
1 Year Ago
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1 Year Ago
Some initial work for 2D edge styles
1 Year Ago
Separator light variant Segmented control widget https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_SglhcDRI9f.mp4 StartScreen sorting StartScreen search filter ToRelativeTimeString adjustments: "just now" for <30 minutes, "recently" for <6 hours
1 Year Ago
Cleaned away the black haloing around the ripple fx texture atlas. Scene backup & related mats.
1 Year Ago
Client compile fixes
1 Year Ago
Fix foundation floor not showing
1 Year Ago
Merged the valve mesh to oiljack_arm for animation
1 Year Ago
Merge from nexus
1 Year Ago
merge from experimental - RC
1 Year Ago
merge from main
1 Year Ago
Implement removing mesh (again) Update virtualMeshId when allocating larger section for a grid