241,462 Commits over 3,867 Days - 2.60cph!

1 Year Ago
merge from main
1 Year Ago
Fixed metal floor gibs r/w errors
1 Year Ago
position tweaks, scene.
1 Year Ago
weaponrack_wide light points setup. test save update.
1 Year Ago
Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4
1 Year Ago
Very bad and very placeholder lighting setup, to test functionality
1 Year Ago
Fixed css transform rotate lerps going the long way around
1 Year Ago
wip lights functionality
1 Year Ago
Close all channels when leaving lobby Get lobby data when it changes instead of every access Fixed css transforms with pixel lengths not being screen scaled
1 Year Ago
WIP make ISdf3D net read / writable SDF net writing refactor, support for ISdf2D
1 Year Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
1 Year Ago
Recache the others just in case
1 Year Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
1 Year Ago
Skip Merge branch 'main' of sbox-assets
1 Year Ago
Route most lobby stuff to LobbyManager via interopgen rather than fp.sw Lobby chat end to end Don't allow entering newlines in textentry that isn't multiline Fix TextEntry button presses propagating When blurring a control, try to focus a parent panel Fixes Make ByteStream.TryRead public Maintain lobby member list instead of querying every request Wait for our membership to be confirmed before returning a created lobby
1 Year Ago
Replace scorch mask texture
1 Year Ago
Fixed Vintage Wall Clock LODS and Improved on Geometry
1 Year Ago
Added TypeLibrary.GetGenericArguments(Type) with access control checks
1 Year Ago
Sharp viewmodel shadows prototype, remove last references to viewmodel atlas
1 Year Ago
Only perform queued texture deletion this frame when not in main thread render block
1 Year Ago
v_usp: draft of two-handed idle & deploy (+ animgraph)
1 Year Ago
merge from main
1 Year Ago
FPArms: keep AO proxies disabled by default
1 Year Ago
FPArms: fix & improve AO proxies
1 Year Ago
Use ISO 8601 date format when publishing changes to asset.party
Leaderboard backup, run #3769
1 Year Ago
v_usp: added animated camera motion to reload animations
1 Year Ago
Suit prefab
1 Year Ago
Cine prop prefab backups
1 Year Ago
v_usp: trim sequence used for slide management, add fire variant
1 Year Ago
Scaled down muzzle flash particle to match USP viewmodel scaling
1 Year Ago
Merge Main ->Tug🛥️
1 Year Ago
Merge PhysicsLayerRevamp -> Aux2
1 Year Ago
Delete orphaned folder
1 Year Ago
Fix torch missing redirect
1 Year Ago
Revert NetWrite to see if it fixes @ryleigh's issues
1 Year Ago
Show tt's strafe as ranked
1 Year Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
1 Year Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
1 Year Ago
Implement switching to instanced rendering only when an entity leaves network range Also support using instanced rendering the whole time but switching from highest -> lowest LOD when entity leaves network range
1 Year Ago
Merge PhysicsLayerRevamp -> Aux2
1 Year Ago
v_usp: reworked graph to have a slide manager, better core SM reload handling (code can set b_empty to false at any time during reload), & animation improvements
1 Year Ago
Viewmodel renderer update
1 Year Ago
PFX scene backup (River source FX)
1 Year Ago
Dir delete
Leaderboard backup, run #3763
1 Year Ago
Merge from diversuit
1 Year Ago
Skeleton Skin Adjustments
1 Year Ago
Pavement blends tweaked cardboard box materials
1 Year Ago
USP world model cleanup