241,461 Commits over 3,867 Days - 2.60cph!

1 Year Ago
River FX rework WIP
1 Year Ago
Camera origin to bounds center for asset video
1 Year Ago
Destroy raytrace instances on resource status change instead, more reliable
1 Year Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
1 Year Ago
Destroy raytrace instances on model deallocation, should fix RemoveInstancedEnv crash
1 Year Ago
resized textures for light fitting
1 Year Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
1 Year Ago
Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator)
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
1 Year Ago
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1 Year Ago
water fx atlases
1 Year Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
1 Year Ago
Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
1 Year Ago
Fixed deferred decal lighting
1 Year Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
1 Year Ago
Add CopyEvent, PasteEvent, CutEvent - prevent copy/paste keys in restricted WebSurface
1 Year Ago
Restore main thread render block fix.. looks like this is still needed
1 Year Ago
MP5 Viewmodel Viewmodel only https://files.facepunch.com/rickgreeve/MP5_render_sbox_1.jpg
1 Year Ago
diver hatchet - item update, sounds set up & screen fx
1 Year Ago
Revert "NetRead uses ByteStream under the hood" - see if this fixes @ryleigh's bug
1 Year Ago
Avoid models rendering black when assigning blendable to them
1 Year Ago
Video Recorder (#1100) Adds tools only video writer, used for creating asset video thumbnails.
1 Year Ago
Merge from /main/ferry_terminal
1 Year Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
1 Year Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
1 Year Ago
Simplify ILHotload error report change summary
1 Year Ago
Don't change video ext
1 Year Ago
Make AssetVideo a bit more modular, future proof
1 Year Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
1 Year Ago
Skeleton Skin https://files.facepunch.com/daniel/1b1511b1/skeleterry3.png https://files.facepunch.com/daniel/1b1511b1/skeleterry.png New Spooky Skeleton Skin, adjustments to skinning and LODs coming ASAP.
1 Year Ago
More asset corrections
1 Year Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
1 Year Ago
NRE fix when no terrain exists
1 Year Ago
Add CreateDelegate overloads that accept a target object
1 Year Ago
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1 Year Ago
Add Camera.RenderToVideo Allow in Video.AddFrame datalength to be more Add AssetType.HasVideoThumbnails Add Create Video button on model publisher Add Camera,RenderToVideoAsync Remove Dump Video Thumbnail stuff AssetVideo timings, async Added VideoWriter.FinishAsync
1 Year Ago
Push all compiled apart from vtex
1 Year Ago
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1 Year Ago
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1 Year Ago
Add tags field to nexus listing model
1 Year Ago
Added MethodDescription.CreateDelegate( Type ) Added TypeDescription.MakeGenericType( Type[] ) Uses same access control checks as CreateGeneric( Type[], object[] )
1 Year Ago
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1 Year Ago
Merge from water5_final
1 Year Ago
corrected file paths for roof_metal_panels + blends
1 Year Ago
Add codec and container options to config
1 Year Ago
exported edited divers torch admire anim
1 Year Ago
updated diver assault rifle cinematic material with correct textures
1 Year Ago
Fixed river water level being ignored by almost everything