241,461 Commits over 3,867 Days - 2.60cph!
Camera origin to bounds center for asset video
Destroy raytrace instances on resource status change instead, more reliable
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
Destroy raytrace instances on model deallocation, should fix RemoveInstancedEnv crash
resized textures for light fitting
Added a flourescent light to be placed on the wall mounted weapon racks
lods/textures etc
Added some Position particle initializers from CS:GO
* Position Along Ring
* Position Along Epitrochoid
* Position Modify Place On Ground
* Position From Chaotic Attractor
More particle operators & changes
New initializers:
* Scalar Random
* Vector Random
* Vector Component Random
* Set Hitbox to Closest Hitbox
* Set Hitbox Position on Model
* Velocity Set from Control Point
"hitbox" and "hitbox set" parameters added to:
* Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale`
* Movement Lock to Bone (operator)
* Cull relative to model (operator)
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
Fixed water visibility mask not masking out ocean
Fixed moonpool water body type & water visibility mask
Added render.RenderFlashlights
This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
Fixed deferred decal lighting
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
Add CopyEvent, PasteEvent, CutEvent - prevent copy/paste keys in restricted WebSurface
Restore main thread render block fix.. looks like this is still needed
MP5 Viewmodel
Viewmodel only
https://files.facepunch.com/rickgreeve/MP5_render_sbox_1.jpg
diver hatchet - item update, sounds set up & screen fx
Revert "NetRead uses ByteStream under the hood" - see if this fixes @ryleigh's bug
Avoid models rendering black when assigning blendable to them
Video Recorder (#1100)
Adds tools only video writer, used for creating asset video thumbnails.
Merge from /main/ferry_terminal
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
Fix painted texture disappearing way too close on the female variant of the egg suit
Simplify ILHotload error report change summary
Make AssetVideo a bit more modular, future proof
diver ak
- renamed files and prefabs
- organised files to be all in one folder
- item name updated
- worldmodel prefab setup
- got sounds working
Skeleton Skin
https://files.facepunch.com/daniel/1b1511b1/skeleterry3.png
https://files.facepunch.com/daniel/1b1511b1/skeleterry.png
New Spooky Skeleton Skin, adjustments to skinning and LODs coming ASAP.
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
NRE fix when no terrain exists
Add CreateDelegate overloads that accept a target object
Add Camera.RenderToVideo
Allow in Video.AddFrame datalength to be more
Add AssetType.HasVideoThumbnails
Add Create Video button on model publisher
Add Camera,RenderToVideoAsync
Remove Dump Video Thumbnail stuff
AssetVideo timings, async
Added VideoWriter.FinishAsync
Push all compiled apart from vtex
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Add tags field to nexus listing model
Added MethodDescription.CreateDelegate( Type )
Added TypeDescription.MakeGenericType( Type[] )
Uses same access control checks as CreateGeneric( Type[], object[] )
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corrected file paths for roof_metal_panels + blends
Add codec and container options to config
exported edited divers torch admire anim
updated diver assault rifle cinematic material with correct textures
Fixed river water level being ignored by almost everything