241,455 Commits over 3,867 Days - 2.60cph!
Fix video clip if width is less than height
Remove unneeded
Changing order here
Don't do weird offsetting on clip, that was a dumb idea
Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion
Add a 110mb native exe just to get the width and height of a video 🙈
Change how the api uses the database
Api fixes
Fix labels on video page
Video upload api
Make video job a bit more resiliant
Fix can't upload files
VideoPlayer: Support hls input format, defer loaded callback until video width and height is valid
Use new file upload endpoint
Fix upload progress
Fix logger stack trace sometimes wrongish
Fix upload progress better
Added upload endpoint
File upload api
Can upload smaller files direct
Relocate upload api
random bullet dmg upgrade
random dmg & boomerang tweaks
minor balance
Merge branch 'main' of sbox-sausagesurvivors2
balance
Leaderboard backup, run #3793
Temp prefab with gunrack lighting setup
Optimized wallracklight textures
New flare type
To Let signage
meta files
Zombie Skin 01 Adjustments
ShaderGraph: Do a real shader compile for previews instead of dynamically patching a single pixel shader. This will make vertex shaders possible and gets us ready for vulkan.
Fixes for client only & server only errors
Additional build options to allow walking away from PC
- Windows Client + Client Bundles
- Windows Server + Server Bundles
- Windows Client + Server + Bundles
Re-enabling graphics jobs on macOS (crash was potentially fixed in 2021.3.24f1)
2021.3.26f1 ProjectVersion.txt (was already in use on the build server, should not change anything)
Leaderboard backup, run #3782
Added more particle operators
* Remap Particle Count to Scalar init
* Remap Direction to CP to Vector op
Fix DME Model picker not really working
Build dmxconvert
Fixed missing material warning in particle editor
Added a few more particle attributes
* screen space effect
* normal
* Visibility input dot
* Visibility input distance
Added "ender models" particle renderer
unfuck C_EnvProjectedTexture header
Remove all hacks we had for a second shadow atlas for viewmodel shadows
Sharp viewmodel shadows prototype, remove last references to viewmodel atlas
Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp
https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4
SSAO test for viewmodel
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Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
Enable GPU instancing on more materials
Disabled instanced mesh tracking for animated enitites to keep it simple
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Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
Don't save state is window is disposed
Check for valid sound event before trying to update SoundEventBoxEntity
Defend against null children in UISystem.TickInput
Defend against panels turning null in Block.Destroy()
Handle unable to parse .meta file more gracefully, warn and overwrite
Fix gamelobby NRE when joining game
Clean up ServerLoad to diagnose exception
New networking seems to work!
Fix lobby convar errors
Add lobby more network send methods
Tag lobbies, leave gamemenu lobbies when leaving gamemenu
Chunks are no longer entities
removed stuff from the map that shouldnt be there
adding model and material variation
SDF modification list networking
Fixed metal floor gibs r/w errors
weaponrack_wide light points setup.
test save update.
Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp
https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4
Very bad and very placeholder lighting setup, to test functionality
Fixed css transform rotate lerps going the long way around