241,455 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fix video clip if width is less than height Remove unneeded Changing order here
1 Year Ago
Don't do weird offsetting on clip, that was a dumb idea
1 Year Ago
Updated video process
1 Year Ago
Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion
1 Year Ago
Add a 110mb native exe just to get the width and height of a video 🙈
1 Year Ago
Change how the api uses the database Api fixes Fix labels on video page Video upload api Make video job a bit more resiliant Fix can't upload files
1 Year Ago
VideoPlayer: Support hls input format, defer loaded callback until video width and height is valid
1 Year Ago
Use new file upload endpoint Fix upload progress Fix logger stack trace sometimes wrongish Fix upload progress better
1 Year Ago
Added upload endpoint File upload api Can upload smaller files direct Relocate upload api
1 Year Ago
random bullet dmg upgrade random dmg & boomerang tweaks minor balance Merge branch 'main' of sbox-sausagesurvivors2 balance
Leaderboard backup, run #3793
1 Year Ago
Square updates
1 Year Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
1 Year Ago
To Let signage meta files
1 Year Ago
Zombie Skin 01 Adjustments
1 Year Ago
ShaderGraph: Do a real shader compile for previews instead of dynamically patching a single pixel shader. This will make vertex shaders possible and gets us ready for vulkan.
1 Year Ago
Fixes for client only & server only errors
1 Year Ago
Additional build options to allow walking away from PC - Windows Client + Client Bundles - Windows Server + Server Bundles - Windows Client + Server + Bundles
1 Year Ago
Tugboat mesh progress
1 Year Ago
Re-enabling graphics jobs on macOS (crash was potentially fixed in 2021.3.24f1)
1 Year Ago
2021.3.26f1 ProjectVersion.txt (was already in use on the build server, should not change anything)
Leaderboard backup, run #3782
1 Year Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header
1 Year Ago
Remove all hacks we had for a second shadow atlas for viewmodel shadows Sharp viewmodel shadows prototype, remove last references to viewmodel atlas Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4 SSAO test for viewmodel
1 Year Ago
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1 Year Ago
SSAO test for viewmodel
1 Year Ago
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
1 Year Ago
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1 Year Ago
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
1 Year Ago
cherrypicking 83490
1 Year Ago
Enable GPU instancing on more materials
1 Year Ago
Disabled instanced mesh tracking for animated enitites to keep it simple
1 Year Ago
PFX scene
1 Year Ago
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1 Year Ago
Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
1 Year Ago
Don't save state is window is disposed Check for valid sound event before trying to update SoundEventBoxEntity Defend against null children in UISystem.TickInput Defend against panels turning null in Block.Destroy() Handle unable to parse .meta file more gracefully, warn and overwrite
1 Year Ago
Fix gamelobby NRE when joining game Clean up ServerLoad to diagnose exception
1 Year Ago
New networking seems to work!
1 Year Ago
Fix lobby convar errors Add lobby more network send methods Tag lobbies, leave gamemenu lobbies when leaving gamemenu
1 Year Ago
Chunks are no longer entities
1 Year Ago
removed stuff from the map that shouldnt be there
1 Year Ago
adding model and material variation
1 Year Ago
SDF modification list networking
1 Year Ago
merge from main
1 Year Ago
Fixed metal floor gibs r/w errors
1 Year Ago
position tweaks, scene.
1 Year Ago
weaponrack_wide light points setup. test save update.
1 Year Ago
Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4
1 Year Ago
Very bad and very placeholder lighting setup, to test functionality
1 Year Ago
Fixed css transform rotate lerps going the long way around