241,470 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added MethodDescription.CreateDelegate( Type ) Added TypeDescription.MakeGenericType( Type[] ) Uses same access control checks as CreateGeneric( Type[], object[] )
1 Year Ago
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1 Year Ago
Merge from water5_final
1 Year Ago
corrected file paths for roof_metal_panels + blends
1 Year Ago
Add codec and container options to config
1 Year Ago
exported edited divers torch admire anim
1 Year Ago
updated diver assault rifle cinematic material with correct textures
1 Year Ago
Fixed river water level being ignored by almost everything
1 Year Ago
Fixed water mesh not culling inside caves
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
New tugboat deck material
1 Year Ago
Diver cine materials
1 Year Ago
merge from main
1 Year Ago
Don't show deleted videos on package
1 Year Ago
Use worldspace: false for view model camera stuff - hook in position offset
1 Year Ago
Added MethodDescription.CreateDelegate<T>() Try to get change summary to actually show up in sentry on ILHotload error
1 Year Ago
ferry terminal S2P
1 Year Ago
decals detail pass some terrain gaps fixes
1 Year Ago
Convert to entity space if worldspace = false for SBox_GetBoneTransform, make it work serverside
1 Year Ago
Add support for CBaseModelEntity::GetBoneTransform( bone, worldspace )
1 Year Ago
ferry terminal S2P
1 Year Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
1 Year Ago
Adding the new cobalt posters
1 Year Ago
merge from PhysicsLayerRevamp
1 Year Ago
Merge from diversuit
1 Year Ago
Dir backups
1 Year Ago
Add target frame rate to VideoWriter.Config
1 Year Ago
Merge from media_projects/ferryterminal_media
1 Year Ago
Parent merge
1 Year Ago
Parent merge
1 Year Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
1 Year Ago
Fix timestamp default to -1
1 Year Ago
Lets use timespan here instead
1 Year Ago
Don't need InteropHandle VideoRecorder is named VideoWriter, is public, Editor.Utility.CreateVideoWriter
1 Year Ago
Fixed a whole lot of not-editor-only stuff that needed to be editor-only
1 Year Ago
Add IByteParsable + tests NetRead uses ByteStream under the hood NetWrite uses NativeMemoryBlock NativeMemoryBlock pooling
1 Year Ago
weaponrack_tall deploy/socket tweaks
1 Year Ago
Put #if EDITOR around SimpleBonesRightClick, same as the main SimpleBones class has (who is writing these plugins?)
1 Year Ago
Removed the custom assembly that the Rokoko plugin was using. This was causing Unity to treat the contents of the Editor folder as not Editor-only content.
1 Year Ago
#if CLIENT flags around ViewModelRendererUpdate code
1 Year Ago
lose upgrade floater cleanse upgrade double down upgrade
1 Year Ago
Updated deploy/sockets for weaponrack_wide
1 Year Ago
Updated placement guide mesh for weaponrack_wide
1 Year Ago
Add temp context menu option to dump video thumb to show usage
1 Year Ago
nuked barge
1 Year Ago
terrain tweaks
1 Year Ago
ferry terminal S2P
1 Year Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)