241,470 Commits over 3,867 Days - 2.60cph!
Added MethodDescription.CreateDelegate( Type )
Added TypeDescription.MakeGenericType( Type[] )
Uses same access control checks as CreateGeneric( Type[], object[] )
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corrected file paths for roof_metal_panels + blends
Add codec and container options to config
exported edited divers torch admire anim
updated diver assault rifle cinematic material with correct textures
Fixed river water level being ignored by almost everything
Fixed water mesh not culling inside caves
New tugboat deck material
Don't show deleted videos on package
Use worldspace: false for view model camera stuff - hook in position offset
Added MethodDescription.CreateDelegate<T>()
Try to get change summary to actually show up in sentry on ILHotload error
decals detail pass
some terrain gaps fixes
Convert to entity space if worldspace = false for SBox_GetBoneTransform, make it work serverside
Add support for CBaseModelEntity::GetBoneTransform( bone, worldspace )
Integrated the spotlight in front of the building into the pavement
Lighting prefab updated
Adding the new cobalt posters
merge from PhysicsLayerRevamp
Add target frame rate to VideoWriter.Config
Merge from media_projects/ferryterminal_media
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it)
Fixed drinking dialog weirdness
Fixed AddToWater only adding 1/4 of the ocean to the water map
Added normal to WaterSystem.Trace (currently always returns Vector3.up)
Fix timestamp default to -1
Lets use timespan here instead
Don't need InteropHandle
VideoRecorder is named VideoWriter, is public, Editor.Utility.CreateVideoWriter
Fixed a whole lot of not-editor-only stuff that needed to be editor-only
Add IByteParsable + tests
NetRead uses ByteStream under the hood
NetWrite uses NativeMemoryBlock
NativeMemoryBlock pooling
weaponrack_tall deploy/socket tweaks
Put #if EDITOR around SimpleBonesRightClick, same as the main SimpleBones class has (who is writing these plugins?)
Removed the custom assembly that the Rokoko plugin was using. This was causing Unity to treat the contents of the Editor folder as not Editor-only content.
#if CLIENT flags around ViewModelRendererUpdate code
lose upgrade floater
cleanse upgrade
double down upgrade
Updated deploy/sockets for weaponrack_wide
Updated placement guide mesh for weaponrack_wide
Add temp context menu option to dump video thumb to show usage
HLOD update
Basic dressing for office floor of terminal building (inaccessible)