125,573 Commits over 4,171 Days - 1.25cph!

2 Years Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
2 Years Ago
Industrial conveyors will no longer put clothing items in the belt bar of a locker Fixed locker declaring incorrect slot ranges for industrial transfers after adding teh additional parachute slot
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from wr_stack_mount_fix
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments
2 Years Ago
Fixed flipped null check
2 Years Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
2 Years Ago
Fix SLOD of standard cliff material as well
2 Years Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
2 Years Ago
Update FP.Nexus to batch submit score events to the backend
2 Years Ago
SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position
2 Years Ago
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2 Years Ago
Removed accidental heli gunner debug prints
2 Years Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
2 Years Ago
Change arid cliff lowest quality LOD from `Standard` -> `Rust/Standard` shader
2 Years Ago
Cleanup
2 Years Ago
Fix global networking using excessive amounts of bandwidth
2 Years Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
2 Years Ago
Fix ghost sheet not rendering hands in first person with arms mode (most noticeable with the parachute but also affected any vehicles where we show the hands like cars)
2 Years Ago
Fixed parachute playing wooden gibs sound when it breaks
2 Years Ago
▍▆▋██▅▆▄▉▅ █▄█▉▊ (▄▋▊ ▌▍▌▉ ▉▅▍▌▅▄ ▍▋█▆▉▄)
2 Years Ago
▌▊▇ ▄▉▇▇ ▄▇▇▍█▄ ▉▆▌▌ █▋ ▅▊▄ ▆█ ▋▉█▌▇▅▋ (▊▊▍█ ▅▌▄ ▌▍▊█ ▍▇▌▆▋▄ ▆▌ ▌▇▊▄▊ ▌█ ▌▇▄ ▍▉▊▅▊) ▆▋▄▄ `▅▍▋▉▌▉_▅▅▌▊█▋▇▉▉_▆█▄▊▇▊_▋▍▋▌` ▍ ▄▋▋▋▊█ ▊▄▄▌▄▋ ▋██▋▊▆▌ ▆▊ ▍▅▍▆▅ ▄▋██▄▄ ▊▌▉▇ ▇▄▄▍ `▄▆█▋▅▊▇▆▍` ▌ ▄▊▌▊▇▅ ▊▌▉██▍ ▉▊ ▋▄▄▍▍▅▇ ▉▆▌ ▅▇█ ▇▋▉▌▋▌▉▇ ▇▅ ▄█ ▇▊▉▉ ▉▉▅▊ ▌▍▅▉▇▇ (▋▉▉▇▍█ ▄▊▆▄▍▉▊▅▄▇ ▇▌▄█▉█▌▍ ▋▇▄▊▊ ▇▉▍██)
2 Years Ago
Gradually introduce forward momentum when deploying the parachute rather than straight away, takes 1s after deploying to reach full speed
2 Years Ago
Merge from main
2 Years Ago
BurstCloth: Allow controlling how strongly root motion affects the simulation Re-tweak ghost costume burst cloth settings after all the changes done for abyss (including much less affected by root motion) Don't shrink the ghost sheet while parachuting
2 Years Ago
Removed "ON HIT!" and "DOING FLYBY" debug prints
2 Years Ago
merge from global_networked_bases
2 Years Ago
▅█▊ "▊▉▋█▉▍▇▌▌▉▌▉▍▆▉█▍▅▇()" ▇▊▊█▍▍▇▆ ▊▌▆ ▋▊ ▊▋▉ ▍▋▅█▊▅▄▉ ▄▍▅▇▉ ▇▊ ▋█▋▄▄▄▅▌█ ▆▊▊ ▄▉▌▅▍▆▊ ▊▋▋▋▋▆
2 Years Ago
merge from Attack Helicopter
2 Years Ago
merge from global_networked_bases
2 Years Ago
Proof of concept
2 Years Ago
Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere
2 Years Ago
fixed rock_formation_medium_a incorrectly have it's collider set to convex
2 Years Ago
2 Years Ago
2 Years Ago
Final'ish med explosion
2 Years Ago
Fixed albedo sampler error when using particle layer
2 Years Ago
Fixed missing UnityIndirect.cginc error when using RUST_PROCEDURAL_INSTANCING
2 Years Ago
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2 Years Ago
2 Years Ago
Ziplines flow in level S2P
2 Years Ago
Placeable Zipline platforms whitebox prefabs
2 Years Ago
Enable emmisive on root combiner & branch lights
2 Years Ago
Fixed "overly reflective materials/shader/build issue" when using MaterialType=SpecularColor
2 Years Ago
Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely
2 Years Ago
Fixing the fix using fixest of fixes
2 Years Ago
Merge from main
2 Years Ago
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