198,745 Commits over 4,140 Days - 2.00cph!
Merge pull requests
* Added Versus Saxton Hale map category
* Fixed Malformed CSS Comments
* Replaced timer.Destroy (deprecated) with timer.Remove
* Added duplicator.Disallow
* Added DPanPanel
* Added math.CHSpline
Tweaked 6point particle shader transmission behaviour
Fixed 6point particle shader errors when using motion blending
Added shadow pass to 6point particle shader when shader quality >= 100
Fixed clan table root bone reference being unassigned (StringPool warnings)
Fixed clan table jittery placement
Slightly better clan table deploy checks
Fixed 6point particle shader rotation edge cases + support for Flip
Fixed clan table collider layer
6P debug setup in particle scene
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Fixed Deferred Mesh Decal normal blending causing incorrect lighting
Added "Clear" button to the console
Minor warning fix
Another iteration of 6P smoke loops
Merge from experimental #
85384 (Unity 2021)
Fixed 6point particle material inspector
Merge from redirect_conveyor_max_fix
Merge from worldmodelupdates
Merge from august_art_bugfixes
Merge Main -> Experimental
Merge SpawnPointPopulationSpawners -> Main
Fixed population script type in file search. Fixed Tugboat population ID.
Stacked items that meet the threshold for a different world model will now regenerate the correct worldmodel
added internal shadow box to SlotMachine.Caboose.prefab
- updates the other static prefab variant too
fixed culling of the fencing on the tail of the attack heli for Paddy
More mission setup, better crafting stage and more spawners on the island
Fixed deploy item mission objective type, now works with building blocks and added support for showing progress counts
New mission to build first base, includes building planner, foundations, walls and a doorway
Reworked tutorial building guide process, no longer requires modifications to building blocks and is fully handled by the tutorial island component
Added Tugboat population spawn, based on harbor spawn points
New SpawnPopulationBase. Renamed SpawnPopulation to DensitySpawnPopulation, now inherits from SpawnPopulationBase. New SpawnPointSpawnPopulation that spawns a population based on defined spawn points in the world (also inherits from SpawnPopulationBase).
Don't suggest that clan tables are only in bandit camp or outpost because they're deployables
Static clan table prefab set up
Update bandit camp and outpost with new static clan table