198,745 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
1 Year Ago
Rebuild sqlite3 for linux again because the other one was crashing for some reason Tested on ubuntu 18.04 and 22.04
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Increase the allowed size of the clan announcement text Possible bug fixes for inviting other players to your clan Disabling rich text on things
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
1 Year Ago
Culling shader actually works now! Fix errors when deleting meshes (related to syncing data to the gpu)
1 Year Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
1 Year Ago
Merge from nexus
1 Year Ago
Rebuild sqlite3 on ubuntu 18.04 so it doesn't depend on a too new glibc Update runds.sh to include the Plugins folder in the search path instead of only Plugins/x86_64 Add build instructions for sqlite3 to my notes here
1 Year Ago
Merge from main
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
Cherry picked 85476 => 6point particle shader changes
1 Year Ago
Fixed 6point particle shader flickering w/ motion blending + emission scale stream + reduced variants + improved custom vertex stream help box
1 Year Ago
Merge from Main
1 Year Ago
Set up more deployable guides, fixed some issues with deployment tracking
1 Year Ago
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
1 Year Ago
WIP second stage build mission
1 Year Ago
Raised locomotive collision triggers, to let it handle the new steep slopes
1 Year Ago
Fixed CompassUI constant complaining in scenes with no terrain
1 Year Ago
Manifest rebuild
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed jumping on the very top of the tugboat unparenting the player
1 Year Ago
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1 Year Ago
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1 Year Ago
Building guides can now be activated for specific missions
1 Year Ago
Although culling is completely incorrect, it writes to IndirectArgs correctly inside the computeshader & renders some parts of the base correct
1 Year Ago
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing) Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
1 Year Ago
Add debug.completeMission
1 Year Ago
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
1 Year Ago
Checkin before I break anything
1 Year Ago
Protobuf, merge fixes
1 Year Ago
Merge from main
1 Year Ago
Use AssetPool for industrial pipe meshes
1 Year Ago
Merge from main
1 Year Ago
Material fixes.
1 Year Ago
1 Year Ago
6P orientation debug ball is motion blended.
1 Year Ago
Merge Attack Helicopter -> Aux2
1 Year Ago
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
1 Year Ago
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1 Year Ago
Update bagassignmode 'team' value to also include players from the same clan
1 Year Ago
Merge from main
1 Year Ago
More 6P smoke iteration/studying
1 Year Ago
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1 Year Ago
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1 Year Ago
Hide the crafting notice in the vitals area when disconnecting from a server
1 Year Ago
Merge from shader-fix-2