125,573 Commits over 4,171 Days - 1.25cph!

2 Years Ago
General tutorial server compile fixes
2 Years Ago
Fix client compile error in TimeChange
2 Years Ago
merge from time_progression
2 Years Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
2 Years Ago
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2 Years Ago
2 Years Ago
2 Years Ago
merge from Attack Helicopter
2 Years Ago
merge from haircap_shadow_fix
2 Years Ago
merge from parachute
2 Years Ago
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2 Years Ago
Show a ping on the scientist when you need to go and talk to him
2 Years Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
2 Years Ago
If the bonus resource storage has resources for the current mission, show a loot ping
2 Years Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
2 Years Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
2 Years Ago
Add 'use cache' button back to server browser Reimplement code that uses cache vs steam browser
2 Years Ago
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2 Years Ago
Unsaved
2 Years Ago
Updated the files of old_radio model
2 Years Ago
Added old_radio model
2 Years Ago
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2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Fixed Player:SprintEnable not working Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking minor changes
2 Years Ago
Additional null checks for heli seat owner
2 Years Ago
turned off texture streaming on haircap textures, set all but hairstyle_5 to high compression, tweaked alpha on hairstyle 3 so it doesn't have an obvious seam on the forehead
2 Years Ago
Reimplement cached browser in a much simplier format Submit single query for ping after cached serverlist is downloaded instead of prioritizing pinging servers that are currently visible on screen Add method to VirtualScroll that updates items that are visible Set ping text to '?' every frame until the cache is populated (rather than complicated tasks and callbacks)
2 Years Ago
XL ground kickup experiment working files & scene backup
2 Years Ago
Merge from main -> cached_server_browser
2 Years Ago
merge from Attack Helicopter
2 Years Ago
merge from weaponrack_io_display_fix
2 Years Ago
merge from quarry_distance_anim_fix
2 Years Ago
mining quarry - changed direction of scrolling uvs, prefab fixes
2 Years Ago
Block chat messages FROM players in tutorial too
2 Years Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
2 Years Ago
updated renderLOD settings on quarry track
2 Years Ago
backup 4 hop
2 Years Ago
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2 Years Ago
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2 Years Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
2 Years Ago
Unsaved
2 Years Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
2 Years Ago
Unsaved
2 Years Ago
Fixed mining quarry animating if the player enters network range and is over 100m away (intended behaviour is that quarry/pumpjack don't animate until player is within 100m, regardless of state) Pumpjack didn't have the same issue because it was disabling animations at 60m, I've increased that to 100m for uniform values across both prefabs
2 Years Ago
Exposed anamorphic barrel and anamorphic squeeze to Dof Exposer Dof Exposer will no longer update it's values if the component is disabled or the gameobject is in a disabled hierarchy Debug camera readout values will now display dof exposer values if there is an active exposer Added dof distance to camera info readout
2 Years Ago
Cleanup
2 Years Ago
Fixed parachute mount anchor in incorrect position Adjust parachute dismount handling to be a bit more forgiving of collisions Remove the terrain height measurement and just move the player back slightly if they are in an invalid location when dismounting due to a collision
2 Years Ago
Fixed video player
2 Years Ago
Unsaved