125,573 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Convert to static class, get rid of gizmo debugging stuff.
2 Years Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
2 Years Ago
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
2 Years Ago
Fixed map marker list going off screen when adding lots of markers
2 Years Ago
merge from wr_scale_fixes
2 Years Ago
merge from parachute_dismount_improvements
2 Years Ago
merge from water5-black-flicker-fix
2 Years Ago
Fill TC content
2 Years Ago
Encode all videos to mp4
2 Years Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
2 Years Ago
Add videos for mission 2+3
2 Years Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
2 Years Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
2 Years Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Remove OnPlayerLand hook (OnPlayerHitGround exists)
2 Years Ago
Enable connection reusage for HTTP Speeds up subsequent requests render.Push/PopRenderTarget overflow/underflow safeguards Also made certain render.Push* function overflowing not crash the game outright Adjust "Failed to find any models for this addon" error Mention what might be causing the issue Added OnPlayerLand/OnPlayerJump hooks Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump Should these 2 hooks be combined into 1?
2 Years Ago
full manifest rebuild
2 Years Ago
Removed some extra files that were comitted by mistake
2 Years Ago
Merge from uv123-tangent-basis-fix
2 Years Ago
merge from global_networked_bases
2 Years Ago
Fixed tangent basis calculation for uv1, uv2 and uv3
2 Years Ago
merge from ghost_sheet_fixes
2 Years Ago
Merge from usekey
2 Years Ago
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island. Set ui.ShowUseBind to true as a tutorial default.
2 Years Ago
Initiall burst cloth setup
2 Years Ago
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
2 Years Ago
Show use keybind on interaction/use prompts
2 Years Ago
merge from /building_skins_3/building_skins_4
2 Years Ago
bundle fixes
2 Years Ago
Dracula cape mesh/textures WIP prefab setup
2 Years Ago
merge from building_skins_3/building_skins_4
2 Years Ago
merge from main
2 Years Ago
subtracting 87439
2 Years Ago
added gibs to the single weapon rack item updated prefab
2 Years Ago
Brutalist desc update
2 Years Ago
subtracting private bundles for brutalist
2 Years Ago
brutalist skin ID1
2 Years Ago
Minor DofExposer rewrite, create a new post process volume with a higher priority and let the component manipulate that instead of fighting with existing dof handling DofExposer is now part of the MainCamera prefab and disabled by default, should have no impact on regular gameplay Fixed several issues resulting from the exposer component using .profile instead of .sharedprofile Multiple dofexposers in a scene should now coexist peacefully since they don't affect any global state, just modifying a local post process volume
2 Years Ago
Merge from main
2 Years Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
2 Years Ago
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2 Years Ago
Updated ingore config to include full path to midi binds config
2 Years Ago
Fix cache button visual defaulting to true even though it is false
2 Years Ago
Prioritize pinging serers that have never been seen / cached first Unlock ping DB when playmode stops (so you can debug db in editor)
2 Years Ago
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2 Years Ago
Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well.
2 Years Ago
Use cached ping value to sort servers (since we can't update a struct's ping) Set default ping of server to cached value