125,573 Commits over 4,171 Days - 1.25cph!

2 Years Ago
merge from global_networked_bases
2 Years Ago
merge from Attack Helicopter/ch47_homing_disable
2 Years Ago
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2 Years Ago
Unsaved assets
2 Years Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes
2 Years Ago
Properly spawn the tutorial bear variant Lower tutorial bear health to 100 Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
2 Years Ago
Merge Homing Missile Launcher -> Main
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Added a game tip for pilot controls
2 Years Ago
Fixed attack3 not being tokenised
2 Years Ago
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around) Covers ResourceDispenser and CollectibleEntity
2 Years Ago
GameTips now show for longer if there is a lot of text to read
2 Years Ago
Merge from main
2 Years Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
2 Years Ago
Fixed Launcher lock on sounds staying on if the player was looking at something while they disconnected OnHeldChanged doesn't actually get called in this case so the targeting invoke was still running forever, this cancels the invoke Also fixed the lock on bar staying visible after reocnnecting if disconnecting while locked onto a target
2 Years Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
2 Years Ago
2 Years Ago
Add clan role for controlling access to score events log Fix incorrect role tooltip translation keys
2 Years Ago
Kill players mounted to a helicopter in OnKilled instead of DismountAllPlayers, this allows us to pass the correct HitInfo to each player so they see proper kill attribution on the death screen (eg. you were killed by player X with a homing missile instead of just death by helicopter)
2 Years Ago
Additional NRE checks in HideUntilMobile
2 Years Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
2 Years Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Remove LOD2 from stone wall frame
2 Years Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
2 Years Ago
Fix wood ramp using Standard material instead of Rust/Standard
2 Years Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
2 Years Ago
Fix clan table map shader showing the framebuffer sometimes
2 Years Ago
Merge from main
2 Years Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false
2 Years Ago
Fix HAB armor icon and text
2 Years Ago
merge from global_networked_bases
2 Years Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
2 Years Ago
#CLIENT out material changes
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
merge from weapon_racks
2 Years Ago
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2 Years Ago
merge from global_networked_bases
2 Years Ago
SourceTV crash fixes I cannot promise it will function, but it at least doesn't crash Added 2 optional arguments to util.JSONToTable first - true to ignore the depth and breadth limits second - true to ignore string to number conversions
2 Years Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
2 Years Ago
Pooling fix for weapon rack lights
2 Years Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
2 Years Ago
Secondary spritesheet files
2 Years Ago
Fixed detail tint randomization when mesh batching is enabled
2 Years Ago
Add a prhase to fix load ammo text display