125,576 Commits over 4,171 Days - 1.25cph!

2 Years Ago
cleaned up launcher holdtype entity
2 Years Ago
updates to launcher vm prefab
2 Years Ago
merge from hotairballoon_deathscreen
2 Years Ago
file renaming
2 Years Ago
merge from HeliAccess
2 Years Ago
merge from ConvexDeployables
2 Years Ago
merge from HomingVsPlayerHelis
2 Years Ago
Updated unpacked parachute prefab with new model (still not final though) Updated parachute item icon
2 Years Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
2 Years Ago
merge from parachute
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from HAB_armor
2 Years Ago
network++
2 Years Ago
merge from save241 - Staging wipe
2 Years Ago
Fixed issues with industrial crafter placement on workbench 2 and 3
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
2 Years Ago
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
2 Years Ago
Fixed variable name
2 Years Ago
Don't allow looting attack heli storage if there's a driver
2 Years Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
2 Years Ago
Update attack heli storage naming, for additional clarity
2 Years Ago
Added storage interaction to the collider near where the flares come out
2 Years Ago
A few edits for pilot flares
2 Years Ago
HasValidParachuteEquipped safety checks
2 Years Ago
Stop hitting yourself
2 Years Ago
Don't keep firing flares at ultimate speed if the player holds down the flare fire button
2 Years Ago
Simplified pilot flare obj
2 Years Ago
Attack heli pilot flares are now functional vs homing rockets (not just visual)
2 Years Ago
Merge from main
2 Years Ago
Adjust peg placement for homing missile launcher on gun racks
2 Years Ago
Merge AttackHeliFlares -> HomingVsPlayerHelis. Getting the whole gang together.
2 Years Ago
Merge HomingMissileLaungher -> HomingVsPlayerHelis
2 Years Ago
Merge Main -> HomingVsPlayerHelis
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Merge color_overrides -> global_networked_bases
2 Years Ago
Fix multidraw convar so it defaults false Player controlled color for construction skin actually works now
2 Years Ago
Merge from weapon_racks/remerging
2 Years Ago
Weapon racks item setup
2 Years Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
2 Years Ago
Semi-implemented the safe zone and owner protection stuff for HAB purchasing
2 Years Ago
▍▍▌█▍▋▅▍ █▇▄▄▅▉ ▄▆▉▆▊ ▊▊▄▆ ▊▆▌▉▋▌ ▆▉ ▆▆▇▄ █▍█ ▌▋ ▍▉▌█▋ ▅▍ ▅▊ ▋▊▌▄▄▅▌▊▆ ▅▄▆█▅ (▆▌ -> ▌▋)
2 Years Ago
Adjust when hand IK kicks in during deploy
2 Years Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
2 Years Ago
S2P bandit camp scene
2 Years Ago
Rewrote conversation_airwolf_response_interested from "I'd like to buy a helicopter" to "I'd like to buy an aircraft"
2 Years Ago
Added support for spawning non-vehicles at Air Wolf. VehicleSpawner now uses a new IVehicleSpawnUser interface instead of BaseVehicle. BaseVehicle and HotAirBalloon now both implement IVehicleSpawnUser.
2 Years Ago
Scrap heli doesn't need this fuel override
2 Years Ago
Merge multidraw convar fix