125,576 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
2 Years Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
2 Years Ago
Added parachute backpack lods to deployed prefab
2 Years Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
2 Years Ago
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
2 Years Ago
Rocket & attack prefab fixes.
2 Years Ago
Added lods to parachute backpack (not in deployed backpack yet)
2 Years Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
2 Years Ago
Rocket fx
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Merge from analytics_aug_23
2 Years Ago
Tweak after merge
2 Years Ago
Implement clan leaderboard UI
2 Years Ago
Resolution/compression tweaks.
2 Years Ago
Explosion stuff WIP
2 Years Ago
Attack prefab setup
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Merge from main -> analytics_aug_23
2 Years Ago
merge from hab_door
2 Years Ago
Added an attack prefab for the homing launcher, instead of it using the RL one.
2 Years Ago
Pos fix & FX prefab update for the positioner.
2 Years Ago
Added root position entity for FX spawning.
2 Years Ago
removing old anim file
2 Years Ago
player anim fixes
2 Years Ago
Parachute canopy LODs
2 Years Ago
Use doubles for physenv.GetLastSimulationTime Add portal scenes just because we can Particle precache for portal maps Add file path to "ERROR: couldn't open." warnings Ported some portal entities The 2 turrets, personality core, fizzler trigger and security camera RPG Missile stops its looping sound when removed prematurely
2 Years Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
2 Years Ago
Disable instancing when upgrade gibs effect is happening
2 Years Ago
exported hml 3p anims
2 Years Ago
Only send global updates to clients with instanced rendering enabled to ensure server performance is ok Add `limit_global_update_broadcast` convar to control above behavior
2 Years Ago
Ensure everything is disabled when `--normal-rendering` is set
2 Years Ago
Added unpacked parachute art
2 Years Ago
Explosion FX files.
2 Years Ago
Fix #iF UNITY_2021
2 Years Ago
Codegen
2 Years Ago
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
2 Years Ago
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2 Years Ago
exported hml updated anims and rig
2 Years Ago
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2 Years Ago
merge from hq-shadow-fix
2 Years Ago
merge from water_jump_force
2 Years Ago
merge from windmill_material_fix
2 Years Ago
Bandit Town S2P (uses windmill_static)
2 Years Ago
Fixed missing materials on windmill - This was because the windmill shared materials with quarry deployable that were removed
2 Years Ago
exported updated homing missle launcher viewmodel animations
2 Years Ago
S2P bandit_town - fixes HAB not spawning when bought at bandit camp