125,576 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Regular rocket smoke lifetime tweaks.
2 Years Ago
Merge from main
2 Years Ago
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes. Sliightly darkened the smoke on them.
2 Years Ago
Manpad rocket trail tweak.
2 Years Ago
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
2 Years Ago
merge from global_networked_bases
2 Years Ago
Cherrypick 87026 (--normal-rendering order change)
2 Years Ago
merge from main
2 Years Ago
fixed flickering mesh in fbx for the wall rack
2 Years Ago
Added parachute bag world model
2 Years Ago
updates to player and chute anims
2 Years Ago
merge from Attack Helicopter
2 Years Ago
female parachute bag prefab
2 Years Ago
Added sound for failed gun fire attempts
2 Years Ago
skinning fix on parachute left handle
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Merge from main
2 Years Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
2 Years Ago
Commit some changed guids due to file duplications?
2 Years Ago
Compile fixes Commit some meta file deletes
2 Years Ago
Fixed rocket ammo including flares in ammo count
2 Years Ago
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares
2 Years Ago
Merge from main
2 Years Ago
Set up and added a placeholder sound for attack heli firing flares
2 Years Ago
merge from windmill_material_fix
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Made attack heli headlight much brighter and longer range
2 Years Ago
Manifest
2 Years Ago
Re-organizing windmill folder for clarity
2 Years Ago
merge from parachute
2 Years Ago
merge from Attack Helicopter
2 Years Ago
homing missile launcher sounds
2 Years Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
2 Years Ago
Added missing 'using'
2 Years Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
2 Years Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
2 Years Ago
Fixed the unparent fuckery on the launcher attack. Timing improvements on the rocket engine ignition.
2 Years Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
2 Years Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
2 Years Ago
Update the holster offset of the hml
2 Years Ago
Protect turret interaction when there's a driver
2 Years Ago
Fixed incorrect reload time on homing missile launcher
2 Years Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
2 Years Ago
Added parachute gibs
2 Years Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
2 Years Ago
Force gibs for now
2 Years Ago
More launch fixes.
2 Years Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
2 Years Ago
More fixes. IK stuff.