193,692 Commits over 4,079 Days - 1.98cph!

54 Days Ago
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests) Tests: ran unit tests
54 Days Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
54 Days Ago
zigg scene hierarchy cleanup
54 Days Ago
Merge from jungle_update
54 Days Ago
Merge from snakes
54 Days Ago
Fixed viewmodel arms not getting tinted
54 Days Ago
Added ping leeway to GetReactionTime calculation
54 Days Ago
Bugfix: fix GamePhysics batched queries bugs - Was incorrectly indexing the array of results - GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code) Tests: ran unit tests - they now pass
54 Days Ago
Merge from snakes
54 Days Ago
Merge from main
54 Days Ago
Undo accidental changes
54 Days Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
54 Days Ago
zigg jungle overgwrowth progress
54 Days Ago
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly. Tests: ran all tests
54 Days Ago
Snake corpse. Spawn corpse.
54 Days Ago
Additional fixes for Metal API
54 Days Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
54 Days Ago
Added placeholder snake venom item
54 Days Ago
Remove some debug spam
54 Days Ago
Reaction time and chance to reposition tweaks
54 Days Ago
lerp direction changes rather than straight setting
54 Days Ago
Tweaked boomerang return arc
54 Days Ago
Merge from jungle_update
54 Days Ago
Fixed look rotation zero error on server projectiles
54 Days Ago
Update: making PlayerCache a server-only utility - Made some tests server only It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway. Tests: compiled in editor
54 Days Ago
main -> Boomerang
54 Days Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
54 Days Ago
Merge from high_walls_skins
54 Days Ago
Merge from main
54 Days Ago
Compile fix
54 Days Ago
Fixed frontier icons not mip mapping
54 Days Ago
Set snake population biome to jungle
54 Days Ago
Fixed frontier wall item move sounds
54 Days Ago
Fixed high external frontier walls not dropping gibs
54 Days Ago
Merge from blowpipe
54 Days Ago
Merge from snakes
54 Days Ago
Fix frontier wall not respawning properly when reskinned
54 Days Ago
Merge from jungle_update (protocol bump)
54 Days Ago
zigg jungle overgwrowth progress
54 Days Ago
Bump protocol
54 Days Ago
Move some code
54 Days Ago
Merge from deployable_corpse
54 Days Ago
Move interface from placeholder location to new file IReceivePlayerTickListener
54 Days Ago
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54 Days Ago
Merge from parent
54 Days Ago
Merge from main
54 Days Ago
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54 Days Ago
Merge from jungle_update
54 Days Ago
Removed bone dart item and related setup. Wood dart default ammo type.
54 Days Ago
Merge from jungle_update