reporust_rebootcancel

105,882 Commits over 3,806 Days - 1.16cph!

4 Months Ago
level update, s2p
4 Months Ago
workers_house building - final models, colliders, prefabs
4 Months Ago
merge from main
4 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
4 Months Ago
ball prefab adjustments
4 Months Ago
Skin bundle update
5 Months Ago
▍▅▌▌▅ ▋█▆▉ ▇▆▅█▉▋▇▍▅▄_▉▉▍▇▋▆▋_▄▊▋▌▇▆▋▊▆
5 Months Ago
Anim root file tweaks
5 Months Ago
Support MaterialSetup component
5 Months Ago
New FX for lantern because cozy.
5 Months Ago
Unsaved
5 Months Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
5 Months Ago
Gravity is now a replicated var as well
5 Months Ago
Grounded layer hookup
5 Months Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
5 Months Ago
Code review, add defaults to the new vars
5 Months Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
5 Months Ago
Time convar changes following code review
5 Months Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
5 Months Ago
Cherrypick `hackweek_combat_playground`
5 Months Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
5 Months Ago
Merge from main
5 Months Ago
Fix compile error
5 Months Ago
Fixed collapse not working with skinned objects, not casting shadows
5 Months Ago
prefab updates
5 Months Ago
ball prefab update
5 Months Ago
update
5 Months Ago
vm sks anim tests, animator updated
5 Months Ago
Fixed broken machine
5 Months Ago
Update manifest
5 Months Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
5 Months Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
5 Months Ago
pooltable asset, textures and materials and balls
5 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
5 Months Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
5 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
5 Months Ago
Vendor can now be stopped by a player gesture Used a state machine instead
5 Months Ago
TestParameterSource field and property support
5 Months Ago
wip
5 Months Ago
Setup sell orders properly Add targetting system
5 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
5 Months Ago
Codegen
5 Months Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
5 Months Ago
▍▊▋▇▋ ▋▆▊▋▄▌▍▅▋▊ ▍█▅▇▅▅█▊▊ ▄▅▌▊▇▅▄ ▊█▄▇▋
5 Months Ago
Final commit, time based fading
5 Months Ago
▋▊▌▆▆▍▋ ▊▉██▅▆▉ ▊▋▆▍▄▇▌ ▄▍▆▄▋▆ █▉▄▇▍█▌▌▇▉▍, ▄▆▅▆▄ ▆▄▅▄▌▆▌▊ ▅█ ▋▊▋▋▉▅█▊▇▄█
5 Months Ago
merge from cargo_stuck_fix
5 Months Ago
merge from ServerBulletRadiusFix
5 Months Ago
More unfucking from library corruption
5 Months Ago
Script fix