reporust_rebootcancel

111,291 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
5 Months Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
5 Months Ago
Update: Rewriting ServerInfo to use StringView for Tags This revealed a bunch of other dependencies that needed to be updated. Some of them got plugged up by string copies, some by uninmplemented StringView.Substring. Overall, seems doable, though revealed a number of shortcomings - for example, we'll need to implement our own <numeric>.TryParse(StringView) logic. On the flipside, it allows us to do String pooling a bit more aggressively in our steam library(if we decide to go that far). Tests: Opened GameServer, observed list being populated and interactible.
5 Months Ago
Bugfix: fixing utility algs in StringView Tests: server browser displayed all results (next CL)
5 Months Ago
Updated industrial.ceiling.lamp.compact to have a better emission texture
5 Months Ago
Added body mesh back into prefab
5 Months Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
5 Months Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
5 Months Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
5 Months Ago
Fillwater command now supports radioactive water
5 Months Ago
Radioactive water will kill all plants in a planter when splashed
5 Months Ago
planter splash check
5 Months Ago
5 Months Ago
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5 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
5 Months Ago
▉▌▇▍█▋▄ ▊▋▋▆▅▇▇▆█▉▅▄ ▌▉▉ (▍▌▊ ▉▉▄)
5 Months Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
5 Months Ago
wip applying modifiers
5 Months Ago
Merge: from main
5 Months Ago
Phrases build without the DLL
5 Months Ago
Fixed source generator broken reference
5 Months Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
5 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
5 Months Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
5 Months Ago
merge from main
5 Months Ago
compile fix again
5 Months Ago
compile fix
5 Months Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
5 Months Ago
Merge from main
5 Months Ago
merge from digital_clock
5 Months Ago
package-lock.json
5 Months Ago
Added new Dart ammo type. Added a basic damage bone dart item. Set blowpipe internal mag to use darts.
5 Months Ago
Fixed folder conflict
5 Months Ago
Applied shelved placeholder item setup
5 Months Ago
Minor description update
5 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
5 Months Ago
Merge from main
5 Months Ago
Missed files
5 Months Ago
Rebuild phrases
5 Months Ago
Main -> Frontier Hazmat
5 Months Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
5 Months Ago
re-use already calculated shore distance and terrain height values in water heigh calc
5 Months Ago
Setup for all weapon rack variants
5 Months Ago
Checking in pending changes before switching branch
5 Months Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
5 Months Ago
5 Months Ago
WIP aim pose system, starting with an editor to author poses
5 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
5 Months Ago
Merge from main
5 Months Ago
Merge from monitor_loopping_gesture_fix