reporust_rebootcancel

105,883 Commits over 3,806 Days - 1.16cph!

4 Months Ago
Better vector system
4 Months Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
4 Months Ago
Merge from main
4 Months Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
4 Months Ago
Pool ball physical interaction work
4 Months Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
4 Months Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
4 Months Ago
Split 3p gestures into individual fbx anims
4 Months Ago
Added player avatar mask for referencing entire bones in anim clips
4 Months Ago
Added TreeLOD tests
4 Months Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
4 Months Ago
Fixed prefab ID shenanigans
4 Months Ago
Compression updates to vm anims
4 Months Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
4 Months Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
4 Months Ago
Tests for a standalone LOD baker using the UnwrapBaker system
4 Months Ago
merge hackweek_combat_playground -> aux2
4 Months Ago
Better colliders so the holes aren't blocked
4 Months Ago
Visual studio automatically adding incorrect using statements
4 Months Ago
Manifest rebuild for pool table entity
4 Months Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
4 Months Ago
merge from hackweek_combat_playground -> aux2
4 Months Ago
Network++
4 Months Ago
Loadouts now save ammo count of weapons
4 Months Ago
Manifest build, add the pool ball entities
4 Months Ago
Merge main -> hackweek_pooltable
4 Months Ago
Restore fast manifest-only updates
4 Months Ago
jackhammer new material and textures
4 Months Ago
Merge from hackweek_combat_playground -> aux2
4 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
4 Months Ago
Fixed collider issues on sentrys again
4 Months Ago
Merge from hackweek_combat_playground -> aux2
4 Months Ago
Fix Save() and Load()
4 Months Ago
Fiannly got turrets working on vendor
4 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
4 Months Ago
Merge main
4 Months Ago
merge from hackweek_combat_playground -> aux2
4 Months Ago
Shove test
4 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
4 Months Ago
more tests
4 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
4 Months Ago
Fixed EntityRef warning during server startup
4 Months Ago
Compile fix
4 Months Ago
push wip test
4 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
4 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
4 Months Ago
improved collider of pooltable added dartboard
4 Months Ago
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4 Months Ago
Handcuffs can also block interaction/use
4 Months Ago
More wip handcuff functionality