111,289 Commits over 3,928 Days - 1.18cph!
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
Arctic Scientist pose prefab backup
Vendor Sleeper Kill -> Main
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
Remove changes introduced in vm_rotate_around_modifier, no longer needed
Line of sight checks again, TraceAll instead of a single Raycast
NPC vending machines have never properly counted the stock of blueprints
Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
Merge from analytics_zstring -> main
Fix compile error from merge
Merge from main -> analytics_zstring
merge from runtime_profiling_disable_pooling -> main
Merge from main -> runtime_profiling_disable_pooling
Actually test that the values of each field of the JSON or CSV value match to confirm all the serialization and escaping is correct
Ensure escaping handles both JSON and CSV rules differently (assuming the CSV is always comma seperated)
Simplify overloads for byte,short,etc -> long
Mark AddField(string,char) as unsupported instead of silently casting to int
Escape all CSV columns with double quotes
Added tests to confirm serialization works
Fix DateTime formatting having to use 'O' instead of 'o'
Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder
Merge from world_update_2
Switch from StreamWriter to Utf8ValueStringBuilder
- ensure the struct is passed by ref
- Clear() instead of creating a new one for each upload
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
Merge from world_update_2
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin
Also added a line of sight blocked toast
Fixed another TerrainTexturing error while in edit mode
Remove TMP extension overwrites because our TMP is outdated and it won't compile
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Backpack/Backpack Pelts setup
Fixed UVs on wallpaper block meshes
Added first pass subway tile wallpaper variants and added to skin list (temporary icon)
Merge from world_update_2
Fixed TerrainTexturing error while in edit mode
merge from main -> monument_scenes
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Hook visual logger to AI code and have it wrap ddraw
Updated Chicken and Wolf ragdoll. Changed location of head collider on both chicken and wolf ragdolls. Updated chicken ragdoll character joint limitations.
Water barrel accepts radioactive water
Player is now splashable by radioactive water. Irradiates players.
This means sprinklers filled with radioactive water will gradually radiate any player under its spray
Add editor window similar to unreal's visual logger for easier AI debugging
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator