reporust_rebootcancel

129,068 Commits over 4,232 Days - 1.27cph!

3 Months Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
3 Months Ago
Fixed foggy weather having wind.
3 Months Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
3 Months Ago
Old weather odds.
3 Months Ago
Merge from main
3 Months Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
3 Months Ago
merge back fix for static field code gen.
3 Months Ago
Wait for a domain reload before generating code to make sure all fields are reset.
3 Months Ago
Updating deploy anim to fix shoulder issues
3 Months Ago
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3 Months Ago
session_text_fix -> new_menu2
3 Months Ago
Prevent header image from stretching in the session page
3 Months Ago
Ensure server title and logo changes properly on the session page
3 Months Ago
switched to just use cutout texture on bulbs
3 Months Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
3 Months Ago
Fixing cinematic pilot suit skinning
3 Months Ago
merge from ambient_lighting_fixes
3 Months Ago
server_image_size_fix -> new_menu2
3 Months Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
3 Months Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
3 Months Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
3 Months Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
3 Months Ago
3p db shotgun reload sfx anim event
3 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
3 Months Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
3 Months Ago
main -> new_menu2
3 Months Ago
fix_shockbyte_button -> main (changes were stomped)
3 Months Ago
Remove extra logs
3 Months Ago
Fix shockbyte button again
3 Months Ago
renaming anims
3 Months Ago
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3 Months Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
3 Months Ago
Fixed store search using empty takeover names instead of GetItemName
3 Months Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
3 Months Ago
merge from main
3 Months Ago
WIP test stuff
3 Months Ago
Fix build error due to InstanceHandleList
3 Months Ago
Reset meshes to their state in /main
3 Months Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
3 Months Ago
Remove unused baker prefab
3 Months Ago
Editor GUI tidy up
3 Months Ago
added media images to pilot pack sitem
3 Months Ago
merge from fix_rest_static_fields_disabling -> main
3 Months Ago
merge from hardcore_refresh
3 Months Ago
merge from menu_hotfixes_2
3 Months Ago
Codegen ResetStaticFields
3 Months Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
3 Months Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
3 Months Ago
TODO comments for later around camera work
3 Months Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)