reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

4 Months Ago
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4 Months Ago
merge from fix_tc_corpse_building_split -> main
4 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
4 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
4 Months Ago
Merge from main
4 Months Ago
Update prefab with new model
4 Months Ago
Kapok tree progress
4 Months Ago
merge from fix_lock_ownerid_debris -> main
4 Months Ago
Fix lock not saving ownerid for deployable debris
4 Months Ago
merge from softcore_update -> main
4 Months Ago
merge from cinematic_export_pipes -> main
4 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
4 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
4 Months Ago
merge from main -> cinematic_export_pipes
4 Months Ago
merge from copy_paste_clientside_fixes -> main
4 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
4 Months Ago
Print out "Pasted 5 entities" in F1 console
4 Months Ago
merge from main -> copy_paste_clientside_fixes
4 Months Ago
merge from softcore_update -> aux2
4 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
4 Months Ago
Fix another NRE from wounding in softcore
4 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Fixed corpse data request issues Cleanup
4 Months Ago
Add texture streaming support to indirect instanced rendering
4 Months Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Enabled condition on TCs, so their corpses can be picked up broken
4 Months Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Fixed corpses not being oriented properly when falling
4 Months Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
4 Months Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
4 Months Ago
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4 Months Ago
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4 Months Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
4 Months Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
4 Months Ago
Clean: simplify call Tests: none, trivial change
4 Months Ago
vertical_storage_test
4 Months Ago
wall shelf deployable for Mauro
4 Months Ago
Merge: from parallel_validatemove Tests: none
4 Months Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
4 Months Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
4 Months Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly