reporust_rebootcancel

111,291 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Add other primitive items to bow editor loadout
5 Months Ago
Cleanup, remove debug logging.
5 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
5 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
5 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
5 Months Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
5 Months Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass
5 Months Ago
Option to disable input during rendering (default to disabled)
5 Months Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
5 Months Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
5 Months Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
5 Months Ago
Merge from Entity_Query_Improvements
5 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Merge from twitchdropsrender
5 Months Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
5 Months Ago
server compile fix
5 Months Ago
merge from hackweek_better_mountable_editor
5 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
5 Months Ago
Fixed init order error
5 Months Ago
Shrink the start tutorial button in the options menu
5 Months Ago
Merge from getdefinitions_fix
5 Months Ago
Merge from dome_collider_fixes
5 Months Ago
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5 Months Ago
Merge from vanilla_tc_gibs
5 Months Ago
Merge from binocular_chat
5 Months Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
5 Months Ago
Code cleanup
5 Months Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
5 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt
5 Months Ago
Fix wolf not circling, add flee behaviour
5 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
5 Months Ago
Start work on wolf roam state
5 Months Ago
Fix wolf getting stuck in some situations
5 Months Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
5 Months Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
5 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
5 Months Ago
Panel light tweaks
5 Months Ago
Prevent wolves being too synchronized by adding a random delay
5 Months Ago
Fix wolf sliding during some montages
5 Months Ago
Integrate spine animator and look animator
5 Months Ago
Merge from hackweek_optimize_statics
5 Months Ago
set override controller
5 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims