111,291 Commits over 3,928 Days - 1.18cph!
Add other primitive items to bow editor loadout
Cleanup, remove debug logging.
Fixed server deployable mismatch check
Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block
Fixed deploy mesh mismatch when looking around
buoyancy cycle doesn't use transform autoSync and syncs once at the end
initial jobified ocean height queries
- ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations
- using a flattened native copy of the ocean sim data that needs to replace the managed version
Buildfix: unexpose a variable
Leftover that I missed during cleanup, somehow tripped up the build.
Tests: Build in all modes - pass. Ran unit tests - pass
Option to disable input during rendering (default to disabled)
merge from Pool_Remove_FreeDynamic
Tests: ran new CompanionServerTests 10 times, all green
Bugfix: Close socket properly instead of aborting during test teardown
This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception.
Tests: ran the batch of tests 10 times, no failures
Merge: from main
When testing on main, suddenly discovered that 3rd test batch run would produce an error.
Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
Merge from Entity_Query_Improvements
Fix wolves being able to pick "valid" but unreachable destinations when roaming
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Merge from twitchdropsrender
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
merge from hackweek_better_mountable_editor
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
Shrink the start tutorial button in the options menu
Merge from getdefinitions_fix
Merge from dome_collider_fixes
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Merge from vanilla_tc_gibs
Merge from binocular_chat
Fixed water overlay post effect getting stuck at NaN weight in playground scene
Bakes and coliders for all hill cliffs
Prefabs tweaks
Material tweaks for all cliffs
Added temp mesh culling
Temporary fix for projectile violation when hitting a wolf's butt
Fix wolf not circling, add flee behaviour
Fix wolf overshooting destination, adapt roaming speed to how far is destination
Start work on wolf roam state
Fix wolf getting stuck in some situations
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks
Increased the max place distance
Add rcon errors in profiling analytics
Improve rcon error exception logging
Reuse blob options and http headers instead of recreating them every uploader lifecycle
Tweaked some electrical component positions to avoid clipping with wallpaper
Prevent wolves being too synchronized by adding a random delay
Fix wolf sliding during some montages
Integrate spine animator and look animator
Merge from hackweek_optimize_statics
hc revolver updates:
- rigged worldmodel
- renamed worldmodels with w_ convention
- Added unpacked fbx to .worldmodel and setup
- Set up .entity with correct model
- added 3p override controller
- added rough 3p anims