127,209 Commits over 4,109 Days - 1.29cph!
Added TerrainPlacementMap to project_gaea terrain
Set Gas Station, Supermarket and Warehouse to type 'roadside'
Removed old roads art, shifted road connections further away
Allowed roadside monuments in all tiers of map
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
Temperate zone surrounding lakes in arid biome fixed
Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
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Added missing pumpkin textures
[D11] [UI] Fixed HUD visibility settings as some elements were missing.
Cheaper LODs for modular pipes
Removed extra blue key card spawner from large oilrig
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
merge from map_improvments
IsValid check before getting GameObjectRef in LifeInforgraphic
Show grid on death screen map
[D11] Restored the initial bootstrap splash screen
added keybind to control options UI
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Better item definition lookup for weapon name on game over screen
Residential buildings - all buildings baked LOD rework
Updated compound level
Merge logic from remove point of interest methods into a new method that takes a list as a reference
Launch site WIP.
Recycler and FuseBox fixes.
Removing MeshReplacement system etc.
reduced horse equipment slots from 6 to 4
NRE fix
fixed initial horse looting having all cells visible
Digger vehicle / rebuilt far distance LODs with baked textures
added saddle bags and horse shoes
added horse information panel
added additional horse equipment information
Warehouses
Nixed some stray deprecated scripts
Changed Transport heli explosion sound
[D11] 34 assets in compound scene updated with vertex shader LODs
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
+ changed lods in depolyables
+ [D11] Gas Station objects removed/manifest updated/scene to prefab