reporust_rebootcancel

127,209 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Added TerrainPlacementMap to project_gaea terrain
6 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
6 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
6 Years Ago
Temperate zone surrounding lakes in arid biome fixed
6 Years Ago
updated modules
6 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Added missing pumpkin textures
6 Years Ago
[D11] [UI] Fixed HUD visibility settings as some elements were missing.
6 Years Ago
Cheaper LODs for modular pipes
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Removed extra blue key card spawner from large oilrig
6 Years Ago
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
6 Years Ago
minor Hapis fixes
6 Years Ago
LightLOD also turn off HDAdditionalLightData Quality settings tweak
6 Years Ago
Merge from main
6 Years Ago
merge from map_improvments
6 Years Ago
IsValid check before getting GameObjectRef in LifeInforgraphic
6 Years Ago
Show grid on death screen map
6 Years Ago
[D11] Restored the initial bootstrap splash screen
6 Years Ago
merged from main
6 Years Ago
added keybind to control options UI
6 Years Ago
merge from main
6 Years Ago
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
6 Years Ago
Better item definition lookup for weapon name on game over screen
6 Years Ago
Residential buildings - all buildings baked LOD rework Updated compound level
6 Years Ago
Merge logic from remove point of interest methods into a new method that takes a list as a reference
6 Years Ago
Launch site WIP. Recycler and FuseBox fixes.
6 Years Ago
Removing MeshReplacement system etc.
6 Years Ago
reduced horse equipment slots from 6 to 4
6 Years Ago
NRE fix fixed initial horse looting having all cells visible
6 Years Ago
skin approval
6 Years Ago
More
6 Years Ago
Digger vehicle / rebuilt far distance LODs with baked textures
6 Years Ago
merge from main
6 Years Ago
missing files
6 Years Ago
added saddle bags and horse shoes added horse information panel added additional horse equipment information
6 Years Ago
Warehouses Nixed some stray deprecated scripts
6 Years Ago
Phrases
6 Years Ago
Backup
6 Years Ago
player anim updates
6 Years Ago
Changed Transport heli explosion sound
6 Years Ago
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6 Years Ago
[D11] 34 assets in compound scene updated with vertex shader LODs
6 Years Ago
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
6 Years Ago
+ changed lods in depolyables
6 Years Ago
+ [D11] Gas Station objects removed/manifest updated/scene to prefab