127,187 Commits over 4,109 Days - 1.29cph!
[D11][UI] Implemented note panel in selected item window, adjusted note background sprite, Fixed issues with selected item panels overlapping
[D11] Moved some static telemetry out of the poll and into one-shot server_startup event.
Merge from map_improvements
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BBQ and campfire no longer share the same phrases
Slight tweak to cave_stright_900 (edge case Inside terrain AH issues)
[D11] IP address added to player_joined Rustworks event.
Starting on vehicle edit mode
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
Industrial structures - cooling towers and collapsed bits baked LOD rework
Add left and right hand prop rotation offsets for instruments
Basic working vehicle lift
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Added vehicle lift button and stairs (non-functional)
Fixed animation issues introduced by earlier changes
Merge from Main -> Vehicles
Modular vehicle lift is now client/server networked
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis
Weapon name box now shows translated name, not the shortname
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
Fixed Oilrig small loot max population exceeding available spawn points
All military crates and elite boxes now behind puzzles on oilrigs
Compound scientists now covers blackspot near recycler
Removed recycler from small and large Oilrig
Baked LODs for dump truck
Spawning prefabs directly from the skin set rather than using mesh replacements
Setup all relevant skin prefabs and skin sets
more save/load NRE checks
Industrial structures - interiors extra LOD level
xylophone player anims and override controller
Generated prefabs for skin variations
[D11] 38 vertex shader LODs added to compound scene assets
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
subtraction of subtraction
[D11] Added server chatbox output to show when players are enabling god mode or noclip
Disabled probe volume stuff
All facial detail skins converted
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item