127,180 Commits over 4,109 Days - 1.29cph!
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
[D11] Updated 4 LODs in compound scene
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
Working on converting mesh replacement system to new system.
[D11] updated 9 LODs in compound scene
[D11][UI] First part of selected item panel change, Stats and description panels implmented
[D11] [UI] Fixed missing loading sprite on player inspect panel.
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[D11] [UI] Adjusted progress bar visuals.
Temporary tinfoil hair fixes
Remove AdditionalShadowData component in PrefabPreProcess
[D11] + Harbour removal of objects/manifest/scene to prefab
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
[D11] [UI] Fixed incorrect death icon on map legend.
Harvesting heli gibs no longer marks players as hostile
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
RustToHDLitMaterialUpgrader
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
Industrial Water Tower LODs rework
Add and use hoverloot keybind
[D11][UI] Changes to repair bench, workbench and repair bench loot panels. Fixed issue with inventory navigation and workbench navigation. Increased hover icon size.
[D11] Rustworks event for player telemetry tick, disabled by default and toggled on server console command.
Merge from Test map (new map ProceduralMapTesting)
Kill off a VERY slow GameObject.Find in the HDRP package
Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
[D11] Delayed Entities optimsations
Renamed to ProceduralMapTesting
Added to build scenes list
[D11] [UI] Outpost Respawn visual adjustment.
[D11] [UI] Fixed respawn screen error.
Updated loading screen tips
Fuel generator now uses fuelsmall panel
Hapis Lake fix for map makers
Custom marker for team leader markers
Move chassis and module models to client only.
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
Don't destroy vehicle anymore at 0 health
Merge cleanup
Tweak hackable crate and shop marker icon sizes