reporust_rebootcancel

111,518 Commits over 3,928 Days - 1.18cph!

6 Months Ago
Added warmup collection scene "WarmupScenes"
6 Months Ago
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes Add tool to bulk update all warmup scenes with latest version of each prefab - recreate the output scene instead of loading it when running to cut export times in half
6 Months Ago
Slight refactor & comments added
6 Months Ago
Merge from main -> scene_warmup
6 Months Ago
Merge from monument_scenes -> aux1
6 Months Ago
First stage integration
6 Months Ago
cape cloth prefab setup
6 Months Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
6 Months Ago
exported wolf attack test anim
6 Months Ago
merge from main
6 Months Ago
Travelling Vendor Revisions -> Main
6 Months Ago
Fix bug causing vendor to just sell one item
6 Months Ago
assets gym scene wip
6 Months Ago
updated test scene
6 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
6 Months Ago
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6 Months Ago
Prototype custom networked root motion
6 Months Ago
pickaxe chain controller LODing
6 Months Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
6 Months Ago
corrected LODing on cloth controllers for ghostsheet
6 Months Ago
Heater static prefab lighting tweak
6 Months Ago
Prefab backup
6 Months Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
6 Months Ago
Merge from hood_and_cuffs
6 Months Ago
Merge from force_mount_opt_out
6 Months Ago
merge from admin_panel_fix
6 Months Ago
Merge from surrender_gesture_warning
6 Months Ago
merge from improve_underwater_dropped_items
6 Months Ago
Merge from main
6 Months Ago
merge from conversation_canceldistance
6 Months Ago
merge from firemode_improvements
6 Months Ago
merge from aug_2024_meshlod
6 Months Ago
merge from lodleveldisplay_update
6 Months Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
6 Months Ago
merge from radtown_redux
6 Months Ago
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6 Months Ago
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6 Months Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
6 Months Ago
Bike passengers now use the same camera roll code as the driver
6 Months Ago
Change convar name of surrender gesture
6 Months Ago
Add a gizmo to ZiplineTargets
6 Months Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
6 Months Ago
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6 Months Ago
▊▄▄ `▆▄▉█▍▌▆▊▊▍▇▇▌▅` ▇▌▉▋█▆▇ ▌▇ ▆▄▉▍▇▅▍▆▇█▊ ▄▄▌▋▌▋ ▉▇▍ ▍▇▍▍▅▇▆▋ ▌▅▋▊ █▋▇ █▇▍▌█▊▊
6 Months Ago
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
6 Months Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
6 Months Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
6 Months Ago
Progress backup
6 Months Ago
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6 Months Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP