111,518 Commits over 3,928 Days - 1.18cph!
Added warmup collection scene "WarmupScenes"
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes
Add tool to bulk update all warmup scenes with latest version of each prefab
- recreate the output scene instead of loading it when running to cut export times in half
Slight refactor & comments added
Merge from main -> scene_warmup
Merge from monument_scenes -> aux1
Fixed terrain-blend shader secondary layer uv/tiling params not working
exported wolf attack test anim
Travelling Vendor Revisions -> Main
Fix bug causing vendor to just sell one item
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
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Prototype custom networked root motion
pickaxe chain controller LODing
min/max length constraints respected properly and slightly reduced precision in collision detection
corrected LODing on cloth controllers for ghostsheet
Heater static prefab lighting tweak
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
Merge from hood_and_cuffs
Merge from force_mount_opt_out
merge from admin_panel_fix
Merge from surrender_gesture_warning
merge from improve_underwater_dropped_items
merge from conversation_canceldistance
merge from firemode_improvements
merge from aug_2024_meshlod
merge from lodleveldisplay_update
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
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Fixed bike passenger eye rotation bug (introduced in 100729)
Bike passengers now use the same camera roll code as the driver
Change convar name of surrender gesture
Add a gizmo to ZiplineTargets
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
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Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
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Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group
Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
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