reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Remove unused variable
4 Months Ago
Show a red background around restricted items in the F1 menu
4 Months Ago
Cleanup
4 Months Ago
4 Months Ago
Merge from primitive
4 Months Ago
Fixed some knight armour item setup issues
4 Months Ago
Prefab updates
4 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
4 Months Ago
Merge from primitive
4 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
4 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
4 Months Ago
merge from primitive
4 Months Ago
Compile fix
4 Months Ago
Codegen, manifest
4 Months Ago
merge from primitive
4 Months Ago
Horse TerrainCollisionProxy
4 Months Ago
Horse animation tweaks
4 Months Ago
Un-saved assets
4 Months Ago
Re-organized horse folders
4 Months Ago
Suggest an id for newly created skins in the skin inspector
4 Months Ago
Merge from Medieval_Metal_Double_Door
4 Months Ago
Update id's to fix conflict with knight armour
4 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
4 Months Ago
Id's, categories
4 Months Ago
Merge from main
4 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
4 Months Ago
Merge from main
4 Months Ago
Added updated siege harness art to testridablehorse
4 Months Ago
Merge from midi_multi_command
4 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
4 Months Ago
Merge from Knight Armour DLC
4 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Merge from train_tunnel_altitude_2
4 Months Ago
Fixed terrain around train tunnel above / below ground connection
4 Months Ago
support uv2 for emission and detail layer on Rust/Standard
4 Months Ago
- Hopper mesh + texture updates
4 Months Ago
Fix broken reload timings
4 Months Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
4 Months Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
4 Months Ago
Ballista things/progress backup
4 Months Ago
Include armor inserts in armor info UI stats
4 Months Ago
updated mini crossbow 3p anims and edited skinning on gun rig
4 Months Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
4 Months Ago
Mark existing tech trees as the unknown era
4 Months Ago
Add support for a different tech tree for primitive gamemode
4 Months Ago
adobe folder structure fixes
4 Months Ago
adobe fixes