reporust_rebootcancel

111,520 Commits over 3,928 Days - 1.18cph!

6 Months Ago
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6 Months Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
6 Months Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
6 Months Ago
Remove unused field
6 Months Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
6 Months Ago
Merge from vm_rotate_around_modifier (includes changes from main)
6 Months Ago
Expose a viewmodel sway rotateAroundMuzzlePoint slider, should be a simpler approach than exposing a new transform Defaults to 1, will adjust at what point along a VM's length it will be rotated around when turning the camera Reducing this value will make the weapon rotate differently, preventing clipping Also improved some math in here for an extremely marginal performance gain
6 Months Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
6 Months Ago
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6 Months Ago
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6 Months Ago
S2P everything
6 Months Ago
Fix arctic research base not having S2P label
6 Months Ago
Add logging
6 Months Ago
Optimized generation speed for hill cliffs
6 Months Ago
Rename HLOD setting
6 Months Ago
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6 Months Ago
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6 Months Ago
Blue variant + texture tweaks
6 Months Ago
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6 Months Ago
Travelling Vendor Revisions -> Main
6 Months Ago
Phrases rebuild Adjusted default steering smoothing
6 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
6 Months Ago
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6 Months Ago
Added an icon for equip hood radial menu option
6 Months Ago
swaymuzzle tweaks
6 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
6 Months Ago
3p mask updates
6 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
6 Months Ago
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6 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
6 Months Ago
6 Months Ago
some chain material setups
6 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
6 Months Ago
basic gizmos on constraints
6 Months Ago
Added "Emission Fresnel" options to standard specular shader
6 Months Ago
fixed length modifier and gravity on capes
6 Months Ago
cape cloth material
6 Months Ago
ghostsheet setup, split bone controllers for better collision control
6 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
6 Months Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
6 Months Ago
Fixed compile errors
6 Months Ago
Moved vending machine back to shared
6 Months Ago
Travelling Vendor Revisions -> Main
6 Months Ago
Cleanup comments
6 Months Ago
Faster night check
6 Months Ago
Fixed broken night check
6 Months Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
6 Months Ago
split gizmos between configuration and playmode