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132,992 Commits over 4,293 Days - 1.29cph!

4 Months Ago
Casino progress
4 Months Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
4 Months Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
4 Months Ago
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4 Months Ago
Set dressing supplies barge VERY WIP
4 Months Ago
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4 Months Ago
Change it to as attachment - to match the storage containers
4 Months Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
4 Months Ago
4 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
4 Months Ago
Restore stomped killbees command
4 Months Ago
Progress backup
4 Months Ago
Some wip placement checks
4 Months Ago
Shift convar values by -1
4 Months Ago
deleting annoying name conflicts
4 Months Ago
First pass WIP supplies shop structure
4 Months Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
4 Months Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
4 Months Ago
Move player visibility position back to the head bone
4 Months Ago
PT Boat Collision Pass
4 Months Ago
full fix the NRE
4 Months Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
4 Months Ago
fix for pooled random bone rotations on mannequin
4 Months Ago
Fixed newly introduced TriggerParentEnclosed NRE
4 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
4 Months Ago
Merge: from main
4 Months Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
4 Months Ago
working on chainsaw attack animations
4 Months Ago
added player update anim settings preset
4 Months Ago
merge from translation_breaking_mods_fix
4 Months Ago
Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
4 Months Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
4 Months Ago
Splat stuff
4 Months Ago
Splat blockout
4 Months Ago
Fix wearables with random parts/colours not working on mannequins
4 Months Ago
Prefabbed supplies barge for working on
4 Months Ago
merge from floating cities into medical bay props subbranch to get everything up to date
4 Months Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
4 Months Ago
Minor cleanup Remove DDraws
4 Months Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
4 Months Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
4 Months Ago
4 Months Ago
better defaults for pos/dir influences vars
4 Months Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
4 Months Ago
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4 Months Ago
Medical bay container collision