reporust_rebootcancel

121,129 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
3 Months Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
3 Months Ago
Rebuild options UI after merge
3 Months Ago
Merge from main
3 Months Ago
merge from primitive
3 Months Ago
merge from main
3 Months Ago
base shield gameplay pass
3 Months Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
3 Months Ago
clean up /asset folder, deleting duplicate icons and radiator prefab
3 Months Ago
Merge from main
3 Months Ago
Fix and improve foliage placement compute map sampling/decoding, fix incorrect foliage cells being used, clean up and move shader setup for instancing to includes, fix bounds calculations, add function to get foliage counts per cell, implement instance offsets and density handling to foliage placement.
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Asset backups, collection update
3 Months Ago
Merge from demo_shot_improvements
3 Months Ago
Fixed spears not working with shields
3 Months Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
3 Months Ago
Restrict double barrel shotgun
3 Months Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
3 Months Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
3 Months Ago
Merge from main
3 Months Ago
Merge from primitive
3 Months Ago
Merge from admin_wanted_toggle
3 Months Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
3 Months Ago
Better generic conversation flow
3 Months Ago
Can now specify which NPC has a mission from the mission inspector
3 Months Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
3 Months Ago
Cata airtime & impact WIP.
3 Months Ago
Scene tweaks
3 Months Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
3 Months Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
3 Months Ago
Catapult flame ammo + lighting + sound emitter.
3 Months Ago
Fixed siege_weapon_ballista_base generating new materials on import
3 Months Ago
Fixed incorrect back bone offset on knight chest piece
3 Months Ago
lunar new year branch and very wip item setup
3 Months Ago
Nuked the legacy source engine RCON code. +rcon.web now just toggles websocket RCON on or off (default on as before).
3 Months Ago
Catapult incen ammo.
3 Months Ago
Fixed potential NRE when using ioentity.debugqueue
3 Months Ago
Disable all scientists in primitive mode
3 Months Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
4 Months Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
4 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
4 Months Ago
FX progress backup. Small transmission tweak on catapult bucket.
4 Months Ago
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4 Months Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
4 Months Ago
Ensured reload to reload step is smooth
4 Months Ago
Adding boomerang animation content and initial set up files
4 Months Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
4 Months Ago
Clean: removing no longer relevant comment
4 Months Ago
Update: DemoServer improvements and fixes - All ticks are now accepted - exposed an editor only API to inject ticks (avoid serialization roundtrip) - cleaned away tick logging - it generated too many logs Ticks are now caught, which is nice, but it looks like it's not validating them all outside of demo playback (saw only 2 players doing it on a perf capture). That'll be next. Tests: added temp debug assertions that would catch any discarded tick - played the new demo, and there were no more assertions.