reporust_rebootcancel

105,841 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Merged to main
6 Months Ago
Fixed remaining issues with condition display Now respects updated max condition properly
6 Months Ago
Fix demos throwing exceptions when threaded networking is disabled Force full server demos disabled when threaded networking is off
6 Months Ago
Merge RowboatDismountBug -> main
6 Months Ago
Check that the list we get really is empty when we get it, and report if it wasn't
6 Months Ago
Merge RowboatDismountBug -> main
6 Months Ago
Add radius info as well
6 Months Ago
Merge RowboatDismountBug -> main
6 Months Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
6 Months Ago
merge from RowboatDismountBug
6 Months Ago
One more missed collider list free
6 Months Ago
merge from RowboatDismountBug
6 Months Ago
Fixed three cases where we got a pooled collider list and never freed it
6 Months Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
6 Months Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
7 Months Ago
Merge vendor fixes 5
7 Months Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
7 Months Ago
Merge vendor ui fixes 5
7 Months Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
7 Months Ago
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge from binoculars_nre_fix
7 Months Ago
▍▅▊▌ ▊▇▊▉██▅█ ▍▊▉▌█▄
7 Months Ago
Update patrol heli map tooltip name + other slight changes for consistency
7 Months Ago
Added global.debuglanguage convar to debug localization
7 Months Ago
blunder buster blockout
7 Months Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
7 Months Ago
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7 Months Ago
normalise condition fill amount
7 Months Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
7 Months Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
7 Months Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
7 Months Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
7 Months Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
7 Months Ago
backup moved moonpool crane to props folder
7 Months Ago
Dynamically show tool world models based on TC content
7 Months Ago
WIP logic for loading scientists back in. New related states, AI design updates.
7 Months Ago
player update. spear and pitchfork holster position edits
7 Months Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
7 Months Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
7 Months Ago
merge from nightlight_water_fix
7 Months Ago
merge from tutorial_bag_improvements
7 Months Ago
merge from tutorial_island/keys_fix
7 Months Ago
merge from burst_indicator_fix
7 Months Ago
oilrig_1 s2p