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111,701 Commits over 3,928 Days - 1.18cph!

7 Months Ago
Renamed wallpaper prefabs
7 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
7 Months Ago
Reduced distance to kirb Clear hits list in between
7 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
Compile fix
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
network++
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
7 Months Ago
washing line fbx fix 1.5m/3m
7 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
7 Months Ago
added meta
7 Months Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
7 Months Ago
added collision to storage warehouse, reworked lod1, added dressing.
7 Months Ago
Renamed crcodile anims file
7 Months Ago
7 Months Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
turned default gutter material green for now (test)
7 Months Ago
re-saved fridge textures to 2k
7 Months Ago
Merge from fix_batching_rainbow_logs -> main
7 Months Ago
Merge from dismount_parachute_fix
7 Months Ago
Missed removing the old early exit
7 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
7 Months Ago
Scene to prefab everything
7 Months Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
7 Months Ago
Codegen
7 Months Ago
Fix Protobuf from merge
7 Months Ago
Try switching bikes to Continuous Speculative, let's see how it goes
7 Months Ago
Cherrypick all the code from the /prefabs subbranch
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
merge from biome_visuals_2/prefabs -> aux1
7 Months Ago
#if CLIENT for compile errors
7 Months Ago
Attempt #2 at converting prefabs
7 Months Ago
Merge main -> Bikes
7 Months Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
7 Months Ago
Update converter to only convert prefabs that are nested prefabs
7 Months Ago
Convert moss prefabs into nested prefabs so they work with the conversion
7 Months Ago
Merge Bikes -> main
7 Months Ago
Death screen info for all bikes
7 Months Ago
Items for all the bikes. Bikes are now repairable (metal frags).
7 Months Ago
Update biome_visuals_2/prefabs
7 Months Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
7 Months Ago
Icons for all four bikes
7 Months Ago
Undo first prefab conversion
7 Months Ago
Fixed trike not showing damage