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111,701 Commits over 3,928 Days - 1.18cph!

7 Months Ago
Fixed sidecar material damage settings
7 Months Ago
Don't show sprint UI in demos
7 Months Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
7 Months Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
7 Months Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
7 Months Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
7 Months Ago
updated gutter set pieces + lods
7 Months Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
7 Months Ago
Add RendererBatch if all biome variants have it present
7 Months Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
7 Months Ago
Merge Bikes -> main
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
7 Months Ago
Bike audio code edits
7 Months Ago
Remove unused EngineAudioSet params
7 Months Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
7 Months Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
7 Months Ago
7 Months Ago
Merge from water-fog-scatter-strength2
7 Months Ago
Underwater visibility improvements.
7 Months Ago
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7 Months Ago
Merge Bike -> main
7 Months Ago
Compilation fix
7 Months Ago
Refactoring. Separated sidecar code into a subclass.
7 Months Ago
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7 Months Ago
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7 Months Ago
Merge from fix_building_preview_logging -> main
7 Months Ago
Remove spammy logging when loading monuments with no building blocked volumes
7 Months Ago
merge from fix_barricades_car_placement -> main
7 Months Ago
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7 Months Ago
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7 Months Ago
Merge from /main/visualshader
7 Months Ago
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7 Months Ago
world handcuffs rig update, added scaleUp layer to animator
7 Months Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
7 Months Ago
Initial setup
7 Months Ago
Merge from main
7 Months Ago
Lighting and light pass.
7 Months Ago
viewmodel handcuff admire anim edited
7 Months Ago
Merge from fix_barricades_rocks_monuments -> main
7 Months Ago
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7 Months Ago
Delay unlock progress for 2 seconds after damage
7 Months Ago
Added "Default" underwater effect param block to WaterOverlay
7 Months Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
7 Months Ago
blockout update
7 Months Ago
merge from static_props_03
7 Months Ago
Travelling Vendor + Dynamic Pricing -> Main
7 Months Ago
Map changes
7 Months Ago
Max speed Removed Rigidbody interpolation
7 Months Ago
Merge from main -> fix_barricades_rocks_monuments