111,707 Commits over 3,928 Days - 1.18cph!
merge from static_props_03
Travelling Vendor + Dynamic Pricing -> Main
Max speed
Removed Rigidbody interpolation
Merge from main -> fix_barricades_rocks_monuments
Converted smart switch receiver to MeshLOD, retargeted the anims
Merge from snow_effects_roll_back_and_meshLOD_conversion
S2P harbor_1 and fishing_village_a
Fixed steering deadzone issues
Switch chinese lanterns to MeshLOD
Fixed missing bracket on turrets
Prefab update
Attempt to fix the stuttering
Fixed electrical heater placement issue
Don't collapse renderers if theres a EmissionScaledByLight component
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
Reverted ackermann steering to a simple angle based steering system. Works better in most cases
Default colliders now checked to ensure they arent a child of the vendor
Removed non convex colliders
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs:
crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
Fixed secret lab chair gibs missing material
Merge from main -> fix_barricades_rocks_monuments
switch to velocity verlet integration
Merge from hood_and_cuffs
Merge from batch_white_fix
Fix renderer batching overriding the detail colour property to white on non shipping container batches
Merge from sprint_seed_fill
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
Added static ptz_cctv prefab
Fixed tugboat population bug
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
Merge from dynamic_vendor_pricing
Update printAllPriceChanges to print out current and historical averages
Merge from snow_effects_roll_back_and_meshLOD_conversion
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it
Resulted in side of container company decals appearing/disappearing at some LOD levels
Driver twists hand when accelerating
Fixed bollards on cargo ship render batching