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111,707 Commits over 3,928 Days - 1.18cph!

7 Months Ago
blockout update
7 Months Ago
merge from static_props_03
7 Months Ago
Travelling Vendor + Dynamic Pricing -> Main
7 Months Ago
Map changes
7 Months Ago
Max speed Removed Rigidbody interpolation
7 Months Ago
Merge from main -> fix_barricades_rocks_monuments
7 Months Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
S2P harbor_1 and fishing_village_a
7 Months Ago
Fixed steering deadzone issues
7 Months Ago
Switch chinese lanterns to MeshLOD
7 Months Ago
Fixed missing bracket on turrets
7 Months Ago
Prefab update Attempt to fix the stuttering
7 Months Ago
Fixed electrical heater placement issue
7 Months Ago
Don't collapse renderers if theres a EmissionScaledByLight component
7 Months Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
7 Months Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
7 Months Ago
Removed non convex colliders
7 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
7 Months Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
7 Months Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
7 Months Ago
updated export
7 Months Ago
Fixed secret lab chair gibs missing material
7 Months Ago
7 Months Ago
Merge from main -> fix_barricades_rocks_monuments
7 Months Ago
switch to velocity verlet integration
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
Tweaks/cleanup
7 Months Ago
Unlock leeway
7 Months Ago
Compile fix
7 Months Ago
Merge from main
7 Months Ago
Merge from batch_white_fix
7 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
7 Months Ago
Merge from sprint_seed_fill
7 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
7 Months Ago
Merge from main
7 Months Ago
Added static ptz_cctv prefab
7 Months Ago
Fixed tugboat population bug
7 Months Ago
Merge from main
7 Months Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
7 Months Ago
Merge from dynamic_vendor_pricing
7 Months Ago
Update printAllPriceChanges to print out current and historical averages
7 Months Ago
Merge from parent
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
7 Months Ago
Merge from main
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Driver twists hand when accelerating
7 Months Ago
Fixed bollards on cargo ship render batching