reporust_rebootcancel

105,844 Commits over 3,806 Days - 1.16cph!

7 Months Ago
merge from tutorialLOD
7 Months Ago
merge from main - RC
7 Months Ago
merge from fix_sendupdatedinventoryinternal_nre
7 Months Ago
Fix tutorial island not incrementing its time properly if the player entry gets cleared for whatever reason
7 Months Ago
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7 Months Ago
Increase size of LOD grid to encompass tutorial bounds (was x3, now x4)
7 Months Ago
Add debug.tutorialcleanup - deletes all active tutorials and resets all players marked as in tutorial
7 Months Ago
World and Detailed colliders, steering, RPC code gen, other basic setup
7 Months Ago
Subtract 93877, will go out in hotfix
7 Months Ago
Set references to conditional objects
7 Months Ago
Ensured proper alignment Added foundational elements to support available condition
7 Months Ago
Merged vendor ui emoji support
7 Months Ago
Fixed issues with emoji placement
7 Months Ago
Update harmony 1.2 -> 2.3.1.1 fat but exclude from build
7 Months Ago
Switch harmony commands & performance logger from `HarmonyLoader` -> `RustHarmony.Loader`
7 Months Ago
Mereg from tutorial_island_valid_bounds
7 Months Ago
Add Rust.Harmony.Interfaces back because it somehow got deleted Add Rust.Harmony.Loader which contains the actual modloader Load Rust.Harmony.Loader with reflection
7 Months Ago
Physics bounds fix
7 Months Ago
Remove old harmony folder Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
7 Months Ago
Merge from main
7 Months Ago
Merge main -> Bikes
7 Months Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
7 Months Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
7 Months Ago
ValidBounds fix on large maps
7 Months Ago
merge from chicken_costume_steam
7 Months Ago
Cherrypick disable assembly validation
7 Months Ago
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7 Months Ago
Speedtree wind test files for Tim
7 Months Ago
Merge from tutorial_island_valid_bounds
7 Months Ago
Compile fix
7 Months Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
7 Months Ago
merge from tutorial_island_valid_bounds
7 Months Ago
Halloween missing strings
7 Months Ago
Localized missing strings, fixed 7th player egg count not having an outline
7 Months Ago
Tutorial island exist beyond ValidBounds
7 Months Ago
Reset scientist spawn count to max when Bradley heals after inaction.
7 Months Ago
Fixed eggs spawning disabled after warmup
7 Months Ago
Imported Updated Mushroom World Model FBX Setup Both Mushroom World Model Prefab Variations Updated Mushroom World Model LOD Distance
7 Months Ago
Fix for spawning a single scientist when all of them have been previously killed.
7 Months Ago
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7 Months Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
7 Months Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
7 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
7 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
7 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
7 Months Ago
merge from main
7 Months Ago
Merge main
7 Months Ago
Merged main
7 Months Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
7 Months Ago
Replaced brutalist church model with the prefab on the scene