reporust_rebootcancel

108,482 Commits over 3,867 Days - 1.17cph!

8 Months Ago
merge from full_server_demos
8 Months Ago
merge from fix_demo_threaded_networking
8 Months Ago
merge from localization_tools
8 Months Ago
Fixed IO button bounds mismatch
8 Months Ago
Merged main to io_entity_snapping
8 Months Ago
merge from fix_flex_manager_spam
8 Months Ago
merge from tutorial_island
8 Months Ago
fix for elite loot crate missing its bottom face
8 Months Ago
Remove standing weapon rack from excluded list for Pickaxe
8 Months Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
8 Months Ago
some more testing
8 Months Ago
Temp debug gizmo drawing. TimeSince init fix.
8 Months Ago
Removed massive file erroneously added
8 Months Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
8 Months Ago
merge from maptooltips_nameupdate
8 Months Ago
More deploy/mount logic and balance convars.
8 Months Ago
Renames
8 Months Ago
Merged from main
8 Months Ago
merge from connect_srv
8 Months Ago
merge from lock_deploy_guide_fix
8 Months Ago
8 Months Ago
Redeopment interval convar
8 Months Ago
Merged main to electricity_power_fixes
8 Months Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
8 Months Ago
Compile fix
8 Months Ago
merge from BindFeedback
8 Months Ago
merge from io_entity_snapping
8 Months Ago
NavMeshObstacle tweaks
8 Months Ago
Weapon Rack text and Brutalist release date
8 Months Ago
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8 Months Ago
merge from Easter2024
8 Months Ago
disabled halloween event UI
8 Months Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
8 Months Ago
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8 Months Ago
cherrypicking 94043 (merge from tutorial_island)
8 Months Ago
merge from InvisibleClothingSkinFix
8 Months Ago
merge from Easter2024
8 Months Ago
merge from egghunt_optimization/ui_fixes
8 Months Ago
merge from egghunt_optimization
8 Months Ago
merge from RidingChickenCostume
8 Months Ago
Enabled egghunt event Updated menu background videos
8 Months Ago
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8 Months Ago
8 Months Ago
Merge from main
8 Months Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
8 Months Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
8 Months Ago
Added error message if IsSeatClipping gets a list that already has items
8 Months Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
8 Months Ago
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8 Months Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.