108,482 Commits over 3,867 Days - 1.17cph!
merge from full_server_demos
merge from fix_demo_threaded_networking
merge from localization_tools
Fixed IO button bounds mismatch
Merged main to io_entity_snapping
merge from fix_flex_manager_spam
merge from tutorial_island
fix for elite loot crate missing its bottom face
Remove standing weapon rack from excluded list for Pickaxe
Much more accurate navmesh placement of spawned scientists.
BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset.
Ifdef debug data to Editor only.
Temp debug gizmo drawing.
TimeSince init fix.
Removed massive file erroneously added
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
merge from maptooltips_nameupdate
More deploy/mount logic and balance convars.
merge from lock_deploy_guide_fix
Redeopment interval convar
Merged main to electricity_power_fixes
Counter consumption and active usage back to 1 unless it is set to show passthrough
Fixed counter output pulling power when it is below counter target value
Changing the counter's target value now refreshes the circuit
merge from io_entity_snapping
Weapon Rack text and Brutalist release date
disabled halloween event UI
Scientists store APC in their entity memory.
Scientists tell the APC when they've mounted it.
Correctly track the number of alive scientists that re-mounted the APC.
Added new MountNPC AI state and design.
Added new SpecialEntity reserved memory entity slot.
Updated AI design.
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cherrypicking
94043 (merge from tutorial_island)
merge from InvisibleClothingSkinFix
merge from egghunt_optimization/ui_fixes
merge from egghunt_optimization
merge from RidingChickenCostume
Enabled egghunt event
Updated menu background videos
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer
Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies
Most processing is done in a job so should be very efficient
Add BypassClothingMountBlocks option to BaseMountable
Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
Added error message if IsSeatClipping gets a list that already has items
Fix wrong tooltip on tutorial tag in server browser
Fix incorrect alignment on tutorial tag in tag list on loading screen
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More gaseous muzzle fx.
Better calibrated tones on muzzle flash side/front textures.