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121,135 Commits over 4,018 Days - 1.26cph!

6 Months Ago
deleted unused model prefabs
6 Months Ago
Organised TimedExplosive's 200 properties into some groups to split up a wall of text in editor (rip muscle memory)
6 Months Ago
npc_spawn_on_cargo_fix -> main
6 Months Ago
Early return
6 Months Ago
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
6 Months Ago
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6 Months Ago
Easier to target catapult ammo storage Increased reload time
6 Months Ago
Merge: from main Tests: none (trivial merge)
6 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
6 Months Ago
Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
6 Months Ago
blocking off large oilrig passage
6 Months Ago
merge from main
6 Months Ago
Merge: from main Tests: none (trivial merge)
6 Months Ago
Optim: Avoid trying to sync non-mounted mountables - Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted This saves 0.5ms on a 6k world map with no players riding vehicles. Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
6 Months Ago
moved splitter boxes out of the way in excavator
6 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
6 Months Ago
Decreased catapult fire recoil force when the handbrake is off
6 Months Ago
merge from siege_weapons/speedmod
6 Months Ago
Missing modifier type
6 Months Ago
Merge from speedmod_cherrypick
6 Months Ago
Cherry pick 104487 (movement speed phrase)
6 Months Ago
Setup modifiers on catapult
6 Months Ago
Merge from speedmod_cherrypick
6 Months Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
6 Months Ago
wip applying speed modifier to pulling players
6 Months Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy
6 Months Ago
Merge from speedmod_cherrypick
6 Months Ago
Remove log
6 Months Ago
turned wind movement off on LOD1 wall overgrowth
6 Months Ago
Merge from speedmod_cherrypick
6 Months Ago
Merge from interaction
6 Months Ago
merge from entity_bounds_pass_projectile
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from halloween24
6 Months Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
6 Months Ago
Cherry pick 106079
6 Months Ago
Tea buff UI vital only shows tea source buffs
6 Months Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
6 Months Ago
replaced rock formation small prefabs in arctic research base
6 Months Ago
Grab just speed modifier
6 Months Ago
Replaced old rock formations in ice lakes random elements
6 Months Ago
Replaced old rock formations in ferry terminal
6 Months Ago
swamp_c house side rework
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Test