111,986 Commits over 3,928 Days - 1.19cph!
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
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Modified the launch site scene
- a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
Fix dockwall_stairs_600 missing a material causing the top to look transparent
Fix ticket booth windows going opaque past 60m
Fix pillar in front of triple boost building being culled past 75m
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck
Fix green card room windows going opague <300m
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings
- fixes windows becoming opague at low graphics settings
Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
Fix windows of rocket puzzle building becoming opague past 60m
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
Configurable sensor range
Clear any old slack levels when poolin a new a wire
latest blunderbus viewmodel anims export
Detect nearby explosive ammo hits
Optimised explosion detection
Shadow improvements.
Also fixed the related strobelight issue.
Added a fix for the flare regression, and made it behave better from the side.
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Merged main into io_seismic_sensor
Enabled IO wiring near attack heli too
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Pending wire updated with current slack
Fixed a few issues with moving wires
Drop applied to the world down vector on rotated transforms
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
Weekly Skins - Junkernaught BAR
Weekly skins - Blackguard chestplate
Weekly Skins - Volcanic Rock
Weekly skins - Tiger Stripes MP5
merged new ammunition model branch into blunderbus branch
Weekly Skins - Blackguard Metal Facemask
merge from client_tickrate_increase
merge from skin-bundles-2024-05
merge from anti_rad_tea_rework
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
Industrial crafter now correctly gets collapsed
Motorbike suspension work