reporust_rebootcancel

106,372 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Only enable procedural instancing keyword on materials used with instancing Fix multi compile in the wrong place in the shader Fix instancing keywords not being present in the instanced rendering method "Clean" up the shader a bit
1 Year Ago
Merge from heli_flares
1 Year Ago
Merge from main
1 Year Ago
Naming consistency.
1 Year Ago
AH Flare prefabs
1 Year Ago
merge from code
1 Year Ago
merge from main
1 Year Ago
code baseline
1 Year Ago
added launcher .item, prefab updates
1 Year Ago
file name updates
1 Year Ago
prefab updates
1 Year Ago
NavMeshAgent NRE fix
1 Year Ago
launcher prefab updates, added .viewmodel prefab (WIP)
1 Year Ago
Fix shader for procedural rendering, verticies and indicies seem right now
1 Year Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
1 Year Ago
Latest changes
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from tests/entities
1 Year Ago
Set door collider to convex to prevent error spam
1 Year Ago
Default clan score to 0 in DB, no point being null
1 Year Ago
Got the door working
1 Year Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
1 Year Ago
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1 Year Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
1 Year Ago
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1 Year Ago
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1 Year Ago
Removing several temporary build debug logs
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
exported homing missile launcher hold type idle pose and setting up in unity
1 Year Ago
Iterating
1 Year Ago
Change Vertex & Index buffer to StructuredBuffer type Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering Apply procedural rendering to UnityStandardCore deferred shader
1 Year Ago
RPC string manifest debugging
1 Year Ago
merge form main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from terrain-texture-lod-fix
1 Year Ago
Build debugging
1 Year Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
1 Year Ago
Fixed UV scroll stretching due to precision issues in standard shader set
1 Year Ago
Health change
1 Year Ago
Fixed terrain texture detail progression via shader quality
1 Year Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
1 Year Ago
Added metal briefcase models
1 Year Ago
merge from main
1 Year Ago
Adjusted one dismount point that was never valid on static computer station
1 Year Ago
Updated colliders on the static computer station as well. For this static one I haven't added collision for the chair, since it requires moving the dismount points and the static computer station is used in quite a few places, often quite cramped. The computer station chair had no collision before today, allowing for the dismount points to be quite close to the table.
1 Year Ago
merge from main