reporust_rebootcancel

113,196 Commits over 3,959 Days - 1.19cph!

12 Months Ago
Don't split up PacketId and the rest of the packet
12 Months Ago
Flame jet smoke
12 Months Ago
Cleanup variable names Fix writing packet length directly to the FileStream instead of the Writer.BaseStream
12 Months Ago
Cleanup convars
12 Months Ago
Merge from tutorial_island
12 Months Ago
Move the trigger for ending the tutorial further out from the island
12 Months Ago
Update furnace help text
12 Months Ago
Expose show use bind and show belt bar binds in the user interface section of the options menu
12 Months Ago
Merge from main
12 Months Ago
Add more wood to all post bear stages of the supply box
12 Months Ago
Merge store-ui -> Main
12 Months Ago
Finished making all pages look good with skin viewer. Added an edge fade effect. Just still needs an animation fix for the diver suit.
12 Months Ago
tutorial end cinematic audio pass
12 Months Ago
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12 Months Ago
Compile fix
12 Months Ago
always include nightlight shader
12 Months Ago
missing sitems
12 Months Ago
Merge from main
12 Months Ago
Clear death marker from map after player respawns on tutorial island
12 Months Ago
Removed old poses directory
12 Months Ago
Moved poses to media directory
12 Months Ago
Remove unused shader
12 Months Ago
Turn on GameTip.showgametips convar when starting the tutorial
12 Months Ago
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12 Months Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
12 Months Ago
Reserialized materials
12 Months Ago
Skin viewer 15s timeout
12 Months Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
12 Months Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
12 Months Ago
Merge from main
12 Months Ago
Remove IndirectLighting script from MenuBackground
12 Months Ago
client convar
12 Months Ago
Merge from main
12 Months Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
12 Months Ago
Reserialized more materials
12 Months Ago
Disabled gnb shader instancing variants
12 Months Ago
Compile fix (removing unused "using")
12 Months Ago
merge from nightlight_shader
12 Months Ago
Reserialized materials
12 Months Ago
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12 Months Ago
Cherry picked 93249
12 Months Ago
Changed IndirectLighting class a bit to make it implicit
12 Months Ago
Tweak scientist movement
12 Months Ago
Increase scientist spawn radius
12 Months Ago
Header, background override
12 Months Ago
Merge main -> store-ui
12 Months Ago
Merge store-ui -> Main
12 Months Ago
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
12 Months Ago
Adjusted SkinViewer lighting to fix highly shadowed areas
12 Months Ago
Unsaved