reporust_rebootcancel

106,372 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
1 Year Ago
Whitespace / debug log cleanup
1 Year Ago
Removing unused variable
1 Year Ago
Removing old server GamePhysics performance workaround
1 Year Ago
Attack heli now shows damage FX on the rocket pod texture too
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from ConvexDeployables
1 Year Ago
Use Distance2d, it's cheaper
1 Year Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
1 Year Ago
Merge from main
1 Year Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
1 Year Ago
Increase size of parachute renderer bounds
1 Year Ago
Fixed the parachute not appearing properly in demos after scrubbing
1 Year Ago
merge from main
1 Year Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
More efficient vehicle finding in fixcars convar
1 Year Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
1 Year Ago
Fixed chinook ground fx always playing and improperly positioned
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Don't reset boat shore drift start time when restarting server. Save the value.
1 Year Ago
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1 Year Ago
Adjusted layer check
1 Year Ago
Supply drops now disengage their parachute if they hit a tugboat (no changed behaviour for other vehicles like helicopters)
1 Year Ago
Added boat position to boatdriftinfo convar
1 Year Ago
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1 Year Ago
Merge from airpatch_media
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Add empty UVs for meshes without UVs (shadows) so vertexID always references the correct UVs Try to setup shadows with procedural rendering but it has shader error
1 Year Ago
Fixed broken parsing of player names on in-game twitch rivals trophy UI
1 Year Ago
Merge from heli_flares. (F15 FX update)
1 Year Ago
F15 flare iteration to bring it more in line with the choppers.
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Full manifest rebuild
1 Year Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
1 Year Ago
Merge Main -> Save241
1 Year Ago
Rearrange some classes around Store UVs in compute buffer (but they don't exactly work)
1 Year Ago
Merge Main -> Experimental
1 Year Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
1 Year Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
1 Year Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
1 Year Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
1 Year Ago
Merge from main
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Make a `ProceduralSetup( VertexInput )` method that gets put before `InstancedSetup()` in the shader
1 Year Ago
progress