reporust_rebootcancel

113,198 Commits over 3,959 Days - 1.19cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
12 Months Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
12 Months Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
12 Months Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
12 Months Ago
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12 Months Ago
merge from fix_convar_property_nre
12 Months Ago
merge from static_elevator_door_fix
12 Months Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
12 Months Ago
merge from red_overlay_swap
12 Months Ago
12 Months Ago
Set clipping checks to true by default when creating a new BaseVehicle
12 Months Ago
Initial scientist AI design file
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
12 Months Ago
Backups
12 Months Ago
Adjusted Tutorial NPC head look weight to 0.5
12 Months Ago
Lowered opacity of building guide placement material
12 Months Ago
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
12 Months Ago
Saving and loading
12 Months Ago
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12 Months Ago
Rigging package
12 Months Ago
Improved camera FOV calculation
12 Months Ago
Crane can pickup and move objects to a specific target position/rotation
12 Months Ago
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12 Months Ago
Allow item position offset settings just for skin viewer
12 Months Ago
Removed param override, it didn't work how I hoped
12 Months Ago
Make "head only" the default
12 Months Ago
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
12 Months Ago
Boilerplate GenericLerp implementation for crane and entity setup
12 Months Ago
Refactored a bit to remove code duplication
12 Months Ago
Minor tidy up
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
Ask player to start tutorial when they wake up rather than when they are sleeping
12 Months Ago
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
12 Months Ago
Merge from tutorial_island
12 Months Ago
Remove old comment that's no longer true
12 Months Ago
Fixed not being able to reconnect to a server mid tutorial after being disconnected
12 Months Ago
Remove unused feature
12 Months Ago
Merge from main -> full_server_demos
12 Months Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
12 Months Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
12 Months Ago
Ye ole plugin switcheroo
12 Months Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
12 Months Ago
Final fixes
12 Months Ago
resized textures
12 Months Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials