reporust_rebootcancel

113,197 Commits over 3,959 Days - 1.19cph!

12 Months Ago
Unsaved
12 Months Ago
Added temporary doors and a parenting volume to container Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
12 Months Ago
Improve benchmark demo command
12 Months Ago
Update test container model, manifest
12 Months Ago
Unsaved
12 Months Ago
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
12 Months Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
12 Months Ago
Parent merge
12 Months Ago
Anim converter temp directory
12 Months Ago
Skeleton prefab/asset tweaks
12 Months Ago
Simple bones menu context script update
12 Months Ago
Show/Hide fixes for item store model
12 Months Ago
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
12 Months Ago
Codegen
12 Months Ago
Merge from main
12 Months Ago
Missed prefab
12 Months Ago
Removed SkinViewer's old built-in UI
12 Months Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
12 Months Ago
Improving some skin viewer item layout
12 Months Ago
Materials
12 Months Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
12 Months Ago
Flamethrow WIP
12 Months Ago
Add support for connecting to servers using SRV DNS records
12 Months Ago
Merge from tutorial_island
12 Months Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
12 Months Ago
More merge fixes
12 Months Ago
Merge from main -> full_server_demos
12 Months Ago
Disable global networked bases until we get a fully custom rendering pipeline
12 Months Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
12 Months Ago
Compile fixes, manifest, codegen
12 Months Ago
Merge from main
12 Months Ago
12 Months Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
12 Months Ago
Ran "Prepare all prefabs"
12 Months Ago
Full manifest rebuild, lots of stuff needs rebuilding
12 Months Ago
Converted textures and material from deprecated core shader setup, to rust standard
12 Months Ago
Merge optimize_build_prefab_process -> Main
12 Months Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
12 Months Ago
compile fix
12 Months Ago
nightlight convars
12 Months Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
12 Months Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
12 Months Ago
Item Store Headers category rough styling
12 Months Ago
Redo header
12 Months Ago
Subtract 93194
12 Months Ago
ItemList Headers
12 Months Ago
Merge from main
12 Months Ago
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