reporust_rebootcancel

106,373 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Improvements, fixes
1 Year Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
1 Year Ago
Remove the backpack indicator from the item icon prefab
1 Year Ago
Fixed parachute not going into the parachute wear slot on right click
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
1 Year Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
1 Year Ago
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
1 Year Ago
more scene and lighting setup, added all current twitchdrop run items with innitial pass
1 Year Ago
Merge from main
1 Year Ago
Completed refraction baseline and integration (except ray misses)
1 Year Ago
attack helicopter sounds
1 Year Ago
Performance upgrade & visual progress WIP.
1 Year Ago
more lighting setup, starting to set up double barrelled shotgun
1 Year Ago
More rocket launcher viewmodel FX polish against erratic player movement.
1 Year Ago
parachute anim update
1 Year Ago
Clear up performance text Remove instanced triangles from performance text as we don't know on CPU how many meshes will be rendered post GPU culling
1 Year Ago
Merge from rocket_trails
1 Year Ago
Merge from save249
1 Year Ago
Change slider range of instanced rendering from 500-1500 Default instanced rendering distance 1000m Convar still can go from 500-2500
1 Year Ago
Change clans to soft delete instead of fulling purging from the SQLite database Add clan score value with a new table for tracking clan score events Incrememnt clan DB version because migrating the unique index for clan names to a partial index was too complicated (sorry anyone who started using clans already)
1 Year Ago
Categorize mesh renderers based on prefab the mesh came from Add commands to toggle rendering of certain meshes: `instanced_toggle_buildings`, `instanced_toggle_cliffs`, `instanced_toggle_other` Rename `instanced_rendering` to `instanced_toggle_all`
1 Year Ago
Timing fixes
1 Year Ago
Polish
1 Year Ago
Viewmodel prefabs & naming
1 Year Ago
cherry pick from 86211, tweaked lighting working on final render settings
1 Year Ago
Ensure all instancing classes have instancing namespace
1 Year Ago
Launcher viewmodel FX backup
1 Year Ago
twitch drop render setup, added all my reference models, ordered folders, test with AR
1 Year Ago
Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
1 Year Ago
1 Year Ago
Backups
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Experimental
1 Year Ago
▊▍▉ ▍▌▆▉▋█ ▉▇▉▊█▋▌▅ █▄ ▄▆▄ ▄▊▇██▇ ▇▊▇▌ ▉▋▆▇▌ ▄▇▅▊█▌▅▉▋▆ (▆▄▅▆▉ ██▅▉▌▍▉). █▌▆▇▌ ▆▉▍▌▅█ ▍▅▅▍ █▌▆▍▅▊▆▆▆▆▇ ▋▇▅. ▊▋█▍█ ▌▆▇▄▄▌ ▄▋▇▄ ▉▅▅█▉▍▆▆▍ ▌▍▅ ▊▄▅██▅▌ ▆█▄▄▊ ▆▊▄▌▆▅▅▌ ▌▅▊▅▆▇ ▌▅▇█ █▅▉▋▊. ▇▍▉█▌ ▍▅▊▉▅█▅ ▍▌█ ▄▌▋▄▇▉▇▄▆ ▄▇▋▌ ▄▊▌▅▉ ▍ ▋▌▋▊▆ ▍▋▉▅▍▋▅ ▌▆▌█▊██. ▇▅▄▍▆▇▉ ▅▆ ▊▌▆ ▇▊▍▅▉ (▇▅ █▅▉▄ ▆▄█▍██▍▊▍?).
1 Year Ago
Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)
1 Year Ago
Compile fix
1 Year Ago
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
1 Year Ago
Another graphics jobs test for OSX
1 Year Ago
Unity 2021.3.29f1
1 Year Ago
merge from main
1 Year Ago
loose mats that were not committed
1 Year Ago
loose mats that were not committed
1 Year Ago
merge from art generic props
1 Year Ago
▇█▅▇█ & ▋▅▋▍▅█▅▇▅▇▇▅
1 Year Ago
merge from main
1 Year Ago
Merge from quarry_desployable_refresh
1 Year Ago
Mining quarries monuments S2P