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106,373 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Merge from save241
1 Year Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
1 Year Ago
Converted campfire to all convex colliders.
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed debug.spawnparachutetester not working after slot change
1 Year Ago
Merge ConvexDeployables -> Main
1 Year Ago
Fixed BBQ collision always acting like the lid is open (very old bug)
1 Year Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
1 Year Ago
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1 Year Ago
Converted BBQ to all convex colliders.
1 Year Ago
Mearge from parachute/wear_slot
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed RMB firing attack heli rockets when not in gunner view
1 Year Ago
updated textures to fix a small issue
1 Year Ago
Clear ammo types
1 Year Ago
Small fixes. LightEX checkpoint.
1 Year Ago
Updated burner flame
1 Year Ago
Stand drop position tweak
1 Year Ago
Updated drop positions for weapon racks
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Progress
1 Year Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab
1 Year Ago
merge from main
1 Year Ago
Emissive & lighting setup
1 Year Ago
Enable instanced placeholder on static sam sites Fix normal sam site missing base platform in placeholder mesh
1 Year Ago
Fix rotated building blocks not updating visual 15s cooldown when sending rotated building block globally
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Rename `InstancedEntityScheduler` to `VirtualEntityScheduler`
1 Year Ago
Fixed cargoship light fixtures materials
1 Year Ago
ferry terminal S2P
1 Year Ago
tweaked the splat mask on ferry terminal to blend correctly
1 Year Ago
harbors s2p
1 Year Ago
misc tweaks and fixes to the harbor_2 loot spawns
1 Year Ago
Fixed non-refractive transparency; cleanup
1 Year Ago
Fixed screen space refraction misses w/ fallback to sky
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Comment only
1 Year Ago
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1 Year Ago
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1 Year Ago
Unsaved
1 Year Ago
Added a convar to disable the landing animations
1 Year Ago
Added position support for the animated screen shake
1 Year Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
1 Year Ago
Snappier landing animation when landing the parachute
1 Year Ago
Merge Main -> Experimental
1 Year Ago
More transition rule changes
1 Year Ago
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance