reporust_rebootcancel

113,206 Commits over 3,959 Days - 1.19cph!

12 Months Ago
Merge from main -> full_server_demos
12 Months Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
12 Months Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
12 Months Ago
Ye ole plugin switcheroo
12 Months Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
12 Months Ago
Final fixes
12 Months Ago
resized textures
12 Months Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
12 Months Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
12 Months Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
12 Months Ago
Fixed commits being missing after merging
12 Months Ago
network++
12 Months Ago
merge from full_server_demos
12 Months Ago
New merge attempt
12 Months Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
12 Months Ago
Don't record raknet packets used to establish a connection
12 Months Ago
Compile fix
12 Months Ago
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12 Months Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
12 Months Ago
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12 Months Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
12 Months Ago
Checked in main
12 Months Ago
Removed some useless logs
12 Months Ago
player update. edited holster position for binoculars
12 Months Ago
merge from gnb_fix_mirror_fixes
12 Months Ago
merge from qol_pickafriend_color
12 Months Ago
merge from fix_pipe_tool_reconnect
12 Months Ago
merge from microphone_powerusage_fix
12 Months Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
12 Months Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
12 Months Ago
Metal roof textures Update
12 Months Ago
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12 Months Ago
merged from keycard_color_fix
12 Months Ago
merge from wounded_map_fix
12 Months Ago
merged from workshoplightfix
12 Months Ago
merge from map_entity_load_fix
12 Months Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
12 Months Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
12 Months Ago
Merge from main
12 Months Ago
Moved NPC position a little lower to avoid floating
12 Months Ago
Tutorial NPC now looks at player when they are in range
12 Months Ago
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12 Months Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
12 Months Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
12 Months Ago
Merge from tutorial_island
12 Months Ago
Set up skin scripts properly for things like roadsign gloves
12 Months Ago
WIP NPC "angry exit" controller state
12 Months Ago
Backups
12 Months Ago
Updated a few help prompts with new videos