reporust_rebootcancel

106,379 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Fix formatting of debug of renderers
1 Year Ago
merge from main
1 Year Ago
potential fix for RustEmojiLibrary not found error
1 Year Ago
Fix PrefabPreProcess using Cast<> instead of OfType<> Add debug command to print all renderers and number of meshes they are rendering
1 Year Ago
Client & Server compile fixes
1 Year Ago
Fixed few issues for the Pumpjack
1 Year Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
1 Year Ago
merge from main
1 Year Ago
merge from hackweek-chat-emoji
1 Year Ago
merge from building_skins_3
1 Year Ago
Network++
1 Year Ago
network++
1 Year Ago
Brick skin is now unlocked if the user owns Adobe building skin - Temp for testing
1 Year Ago
▋▌▇▇▌▋▅ ▅██▋ ▇▅▄▌ ▉▉▍▆ (▋▅▇▆▆▋▍▅▋)
1 Year Ago
Force ocean fallback on metal (fixes occasional pink ocean in editor)
1 Year Ago
BaseVehicle and HotAirBalloon GetAngularVelocityServer fix
1 Year Ago
more wip
1 Year Ago
added valve anim clips, set up valve to turn on/off during pumpjack loop
1 Year Ago
aligned brick skin roof UVs proper
1 Year Ago
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
1 Year Ago
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness Proper static noise effect pending a small shader fix from D.
1 Year Ago
Static weapon ghost instance
1 Year Ago
Remove some now unused editor script code
1 Year Ago
Improved GetWeaponAtXY
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Fixed dropped items not sleeping on Tugboat. This actually adds a system that fully disables the physics on any dropped items that aren't moving (local space) for a while, which might provide some general performance improvement. OnPhysicsNeighbourChanged event wakes the items on floors being destroyed etc.
1 Year Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
1 Year Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
1 Year Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
1 Year Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
1 Year Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
1 Year Ago
▋▍▉▍▍▆▇▄▄ ▅▆▍▍▅▄▄▄▋▄▊ ▆▉▌▌ █▊▇█▆▌▌▅▇▉▇ ▍▄▇▅ ▍▉██▆▅▍ ▍▌▊▉▊ ▉▄▌ ▊▅▅▋▉▇▍▍▋▅▇▅▊█▌▄ ▄▋▊▄▅▋ ▅▊ ▊▉▊▉▌▋▅▇▅▉.
1 Year Ago
Adjusting colliders so that the whole canopy now has colliders
1 Year Ago
Manifest, fixes demo issues
1 Year Ago
Cache notifies at runtime, no longer need to hook them up to the Wearable component
1 Year Ago
Added support for clothing to turn off specific meshes if something goes into the back slot Hooked up on abyss suit as an example, disables oxygen tanks while parachute is equipped
1 Year Ago
Add new back clothing slot Update hazmats to allow back pieces to be worn at the same time
1 Year Ago
Fixed so doors (and other placeholder entities) will always show default skin outside of network range Massively simplify render component stripping for instanced prefabs Revert MaterialReplacement so it still adds to prefabs & strips them out right after for instanced prefabs
1 Year Ago
Prefabs updated after removing field
1 Year Ago
Remove "HideInsideNetworkRange" field
1 Year Ago
Move "HideInsideNetworkRange" from individual `InstancedMeshFilter` to `InstancedEntityComponent` Move code to only show instanced rendering outside network range from `PrefabScheduler` to `EntityScheduler`
1 Year Ago
Fix neon sign paintable layers not being transparent in unpainted areas
1 Year Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
added oil jack belt and metal mesh colliders to pumpjack prefab
1 Year Ago
merge from cleanup
1 Year Ago
Remove some debug logging.
1 Year Ago
merge from weapon_racks