reporust_rebootcancel

113,455 Commits over 3,959 Days - 1.19cph!

1 Year Ago
CheckAllParenting method confirms that early-parented corpses actually did enter the trigger, and boots them out of the list if not
1 Year Ago
Added an override bone option to WearableHolsterOffset, allows a piece of clothing to override which bone entities parented to a slot go into (eg. move back mounted weapons to spine4 while a backpack is equipped)
1 Year Ago
Basic working bounds check for ParentIfValid
1 Year Ago
Updated large backpack
1 Year Ago
Experimental fix for NRE in NPC death when in an invalid position
1 Year Ago
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
1 Year Ago
Avoid potential NRE in TriggerParent ParentIfValid
1 Year Ago
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
1 Year Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.
1 Year Ago
Add enum for "backpack holster behavior" Weapons can either be holstered on the side or back of backpack Default to back of backpack Assign all guns to the side of the backpack (big launchers better on back) Add additional vector3(s) to control backpack holster offsets (some weapons want to be further back or rotated differently)
1 Year Ago
LargeBackpack Model Update
1 Year Ago
Added holster mount bone to backpack wearables which gets retargeted
1 Year Ago
Merge placeholder backpack art
1 Year Ago
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1 Year Ago
level backup
1 Year Ago
reduced opacity of glue material placed glue meshes around buildings
1 Year Ago
Fixed RenderingCommandBuffer error when equipping compound bow
1 Year Ago
Prevent launch site SAM sites shooting down MLRS rockets
1 Year Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
1 Year Ago
Item Store view
1 Year Ago
Eoka more likely to shoot after every failed strike
1 Year Ago
Add profiling
1 Year Ago
Merge from metal_detector
1 Year Ago
Merge from main
1 Year Ago
merge from reduce_held_entity_item_counts
1 Year Ago
Initial implementation of new player remains bag model Show closed state if bag hasn't been opened Show open state once bag has been opened Show debris if the bag has been opened and has more than 3 items in it and it's rigidbody is resting
1 Year Ago
Merge from backpacks
1 Year Ago
Missed file
1 Year Ago
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
1 Year Ago
Loading screen UI, fixed sizing etc with a change of UI type
1 Year Ago
Attack CNY prefab.
1 Year Ago
Loading UI basic text and correct sizing
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge Main -> SkinViewer again
1 Year Ago
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1 Year Ago
Adding ItemStore item prefab
1 Year Ago
Show weapons on back on the side of backpacks
1 Year Ago
Merge from main
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
Comment out debug gizmo code. Additional checks.
1 Year Ago
level update
1 Year Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
1 Year Ago
Merge from cleanup
1 Year Ago
VM code cleanup
1 Year Ago
Deleted metal detector UI code and prefabs now it is not used.
1 Year Ago
Added an additional client-side check before requesting flags. Couple of extra null checks to be safe.
1 Year Ago
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1 Year Ago
Re-order some checks to avoid a raycast in some situations