reporust_rebootcancel

113,436 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
1 Year Ago
Subtract dodgy merge from Main
1 Year Ago
UI fixes
1 Year Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
1 Year Ago
Fixes for zoom, and limits
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
1 Year Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
1 Year Ago
Store UI tweaks
1 Year Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
1 Year Ago
Add temp error log for rowboat clip
1 Year Ago
Cherrypick particle IK fix
1 Year Ago
Temporary null tests in HumanNPC CreateCorpse
1 Year Ago
Set up side holstering on large backpack
1 Year Ago
Add UIEffect
1 Year Ago
Basic ability to zoom in/out
1 Year Ago
Scale large backpack mesh 15% smaller (until it's fixed properly) Scale large backpack dropped model by 15% as well Fix large backpack worldmodel box collider too big Improve LODs of large backpack to be less noticable
1 Year Ago
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it) Dropped backpacks ignore mass for buoyancy Add buoyancy points to backpacks & tweak so they float Add support for dropped items to float (by adding buoyancy scripts to world model)
1 Year Ago
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
1 Year Ago
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1 Year Ago
Added support for cluster markers
1 Year Ago
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
1 Year Ago
Swapped scroll to scrollgrow
1 Year Ago
.meta files
1 Year Ago
Despawn time of empty small backpack = 20min Despawn time of empty large backpack = 40min Backpacks will add up the despawn time of each item inside it Added convar `itemdespawn_container_max_multiplier` to control max despawn time of backpacks (defaults to 2 hours)
1 Year Ago
shovel updates
1 Year Ago
Fix pooling error by removing HolsterSlot bone
1 Year Ago
Fixed artifacts in reticle-full crosshair texture
1 Year Ago
Saving state before fixing scroll properly
1 Year Ago
re-sized & renamed shovel worldmodel, prefab updates
1 Year Ago
merge from backpacks
1 Year Ago
Realigned scroll view Fixed scrollbar not aligning with mask
1 Year Ago
Merge from backpacks/player_remains
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
added row of 24 led lights (will need peturs emmision touch here) added bulb all to view model and world model prefabs updated materials to get rid of the now mismatched pcb board textures
1 Year Ago
Swapped ladder over to using treatAsComponentForRepairs
1 Year Ago
exported CNY rocket launcher admire animation
1 Year Ago
Ladder hatches no longer require ladders to repair
1 Year Ago
Repairs can now ignore a specific item - removing it from required resources
1 Year Ago
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
1 Year Ago
Add some more loot items for test purposes.
1 Year Ago
6 light test version.
1 Year Ago
Proposed clientside fix to skip being ignored
1 Year Ago
merge from icon_size_fixes
1 Year Ago
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1 Year Ago
Capped burst module size to match other weapon mods
1 Year Ago
Merge from main
1 Year Ago
Tweak flag model offset and move amount.