113,436 Commits over 3,959 Days - 1.19cph!
Metal Detector light bulb mesh & mat
Lighting setup
Naming consistency fix
Subtract dodgy merge from Main
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
Fixes for zoom, and limits
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
Optimise the backpack reparent process so it uses the faster id based bone lookup
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets
Slightly adjust the right hand side of the large backpack to better fit the new dimensions
Add temp error log for rowboat clip
Cherrypick particle IK fix
Temporary null tests in HumanNPC CreateCorpse
Set up side holstering on large backpack
Basic ability to zoom in/out
Scale large backpack mesh 15% smaller (until it's fixed properly)
Scale large backpack dropped model by 15% as well
Fix large backpack worldmodel box collider too big
Improve LODs of large backpack to be less noticable
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it)
Dropped backpacks ignore mass for buoyancy
Add buoyancy points to backpacks & tweak so they float
Add support for dropped items to float (by adding buoyancy scripts to world model)
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
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Added support for cluster markers
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
Swapped scroll to scrollgrow
Despawn time of empty small backpack = 20min
Despawn time of empty large backpack = 40min
Backpacks will add up the despawn time of each item inside it
Added convar `itemdespawn_container_max_multiplier` to control max despawn time of backpacks (defaults to 2 hours)
Fix pooling error by removing HolsterSlot bone
Fixed artifacts in reticle-full crosshair texture
Saving state before fixing scroll properly
re-sized & renamed shovel worldmodel, prefab updates
Realigned scroll view
Fixed scrollbar not aligning with mask
Merge from backpacks/player_remains
added row of 24 led lights (will need peturs emmision touch here)
added bulb
all to view model and world model prefabs
updated materials to get rid of the now mismatched pcb board textures
Swapped ladder over to using treatAsComponentForRepairs
exported CNY rocket launcher admire animation
Ladder hatches no longer require ladders to repair
Repairs can now ignore a specific item - removing it from required resources
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
Add some more loot items for test purposes.
Proposed clientside fix to skip being ignored
merge from icon_size_fixes
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Capped burst module size to match other weapon mods
Tweak flag model offset and move amount.