reporust_rebootcancel

113,467 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Merge from main
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
Comment out debug gizmo code. Additional checks.
1 Year Ago
level update
1 Year Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
1 Year Ago
Merge from cleanup
1 Year Ago
VM code cleanup
1 Year Ago
Deleted metal detector UI code and prefabs now it is not used.
1 Year Ago
Added an additional client-side check before requesting flags. Couple of extra null checks to be safe.
1 Year Ago
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1 Year Ago
Re-order some checks to avoid a raycast in some situations
1 Year Ago
Added a link directly to the flag collider so I can remove a GetComponent
1 Year Ago
Removed some now unused code. Removed a couple of double gets.
1 Year Ago
merge from 91744 Skin bundle update
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Fix backpack inventory panel visible by default (should be hidden)
1 Year Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Fix loot panel for backpack dropped in world showing `Loot` instead of `Small Backpack`
1 Year Ago
Don't drop the backpack off a player when they die in safezone Block stealing other player's backpacks inside safezone Also block looting other's backpacks inside safezone Fixed dropped items not always recording the steam id of the player that dropped them
1 Year Ago
updated compound scene
1 Year Ago
rope bridges set LODs, colliders, prefabs
1 Year Ago
Show `Hold [USE] to pickup` instead of "hold to open radial menu" when looking at backpack on the ground
1 Year Ago
merge from demo_clothing_scrub_fix
1 Year Ago
merge from spraycan_ownerid
1 Year Ago
merge from rustige_egg_f_fix
1 Year Ago
merge from bardoor_swing_fix
1 Year Ago
Merge from main
1 Year Ago
Min/max item counts. Test loot update.
1 Year Ago
merge from door_vehicle_phys_changes
1 Year Ago
Support biome/topo specific loot
1 Year Ago
Speed up open & close inventory animation
1 Year Ago
Reduce strict time limit back down to x3 frame budget
1 Year Ago
Added an early out in the industrial conveyor logic that will stop the split item being created if there is no obvious place for it to go on the target output container An unneeded split item could still be created and then rejected from the container in some cases, but this should dramatically lower the number of items being created and then destroyed as part of the conveyor process Don't enforce the strict transfer time limits on the first transfer a conveyor does, as that involves some intial pooling that won't reoccur (likely less problematic in a build) Fixed some cases where the strict time limit wasn't being enforced properly
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Merge from main
1 Year Ago
Fixed spraycan not reassigning the owner id of entities when reskinning to a redirect skin
1 Year Ago
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1 Year Ago
Merge from tutorial_island
1 Year Ago
Show a ping for the campfire and furnace mission step
1 Year Ago
Merge CorpseParentingFix -> Main
1 Year Ago
Tutorial island anims/projects backup
1 Year Ago
Better and safer early-parenting handling for SS corpses
1 Year Ago
Tutorial NPC anims update. Added talking anim
1 Year Ago
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
1 Year Ago
Fixed tutorial loot barrel throwing r/w gib errors
1 Year Ago
Add more crafting propmts to help text (low grade and hammer) Add a sprinting help popup