reporust_rebootcancel

113,441 Commits over 3,959 Days - 1.19cph!

1 Year Ago
merge from icon_size_fixes
1 Year Ago
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1 Year Ago
Capped burst module size to match other weapon mods
1 Year Ago
Merge from main
1 Year Ago
Tweak flag model offset and move amount.
1 Year Ago
Merged main - resolved conflicts
1 Year Ago
Added american truck models progress
1 Year Ago
tweaked flag position
1 Year Ago
Assign FlagModel on the dlag.
1 Year Ago
merge from quarry_updates
1 Year Ago
merge from prevent_launchsite_targeting_mlrs
1 Year Ago
merge from eoka_fire_chances
1 Year Ago
merge from industrial_transfer_abort
1 Year Ago
Unsaved deleted metas
1 Year Ago
Material meta files
1 Year Ago
Updated particle system IK to respect arc shape settings Not 1:1 for regular behaviour, but pretty close
1 Year Ago
Fixed deployed pump jacks not working, re-enabled old oil behaviour
1 Year Ago
Update unused mining quarry deployable (for modding, not vanilla)
1 Year Ago
White loading texture
1 Year Ago
Loading screen now works for clothing (not an entity)
1 Year Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
1 Year Ago
Added loading spinner
1 Year Ago
Merge from backpacks/side_holster
1 Year Ago
Fixed wobbly text by increase UI plane distance (I think the UI was too small)
1 Year Ago
Fix server compile
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Merge large backpack art -> backpacks
1 Year Ago
Set up initial individual backpack offsets for all weapons
1 Year Ago
Merge ParentIfValidFix -> Main
1 Year Ago
Merge from main
1 Year Ago
Remove backpack slot field
1 Year Ago
Use backpack specific offsets on each weapon holster info Apply specific rotation/offsets for both rocket launchers
1 Year Ago
metal detector shovel and site marker models, set up prefabs, icons. Needs some polish
1 Year Ago
Added a TODO to some old code
1 Year Ago
CheckAllParenting method confirms that early-parented corpses actually did enter the trigger, and boots them out of the list if not
1 Year Ago
Added an override bone option to WearableHolsterOffset, allows a piece of clothing to override which bone entities parented to a slot go into (eg. move back mounted weapons to spine4 while a backpack is equipped)
1 Year Ago
Basic working bounds check for ParentIfValid
1 Year Ago
Updated large backpack
1 Year Ago
Experimental fix for NRE in NPC death when in an invalid position
1 Year Ago
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
1 Year Ago
Avoid potential NRE in TriggerParent ParentIfValid
1 Year Ago
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
1 Year Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.
1 Year Ago
Add enum for "backpack holster behavior" Weapons can either be holstered on the side or back of backpack Default to back of backpack Assign all guns to the side of the backpack (big launchers better on back) Add additional vector3(s) to control backpack holster offsets (some weapons want to be further back or rotated differently)
1 Year Ago
LargeBackpack Model Update
1 Year Ago
Added holster mount bone to backpack wearables which gets retargeted
1 Year Ago
Merge placeholder backpack art
1 Year Ago
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