reporust_rebootcancel

128,565 Commits over 4,201 Days - 1.28cph!

10 Months Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
10 Months Ago
- Added Hopper mounts - updated hopper mesh
10 Months Ago
main -> 4ShotMiniCrossbow
10 Months Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
10 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
10 Months Ago
Initial
10 Months Ago
Set up jungle ruins beam kit prefabs
10 Months Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay
10 Months Ago
-Ballista LOD material fix
10 Months Ago
Create primitive gamemode prefab
10 Months Ago
Also expose ability to modify a weapon's workbench level via an override
10 Months Ago
Add ability to override crafting cost & crafting time of items based on the era
10 Months Ago
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.
10 Months Ago
Merge from avatar_masks
10 Months Ago
Cleanup of avatar masks for player/humanoid animations + added a collection of masks useful for isolated anim playback.
10 Months Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
10 Months Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
10 Months Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
10 Months Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
10 Months Ago
More sockets
10 Months Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
10 Months Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
10 Months Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
10 Months Ago
Added message types
10 Months Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
10 Months Ago
Flamechunk atlas.
10 Months Ago
Merge from holo_nvg_fix
10 Months Ago
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx Automatically switches back to the selected colour when the NVG camera is disabled
10 Months Ago
Environment volume updates for the above ground / below ground transition pieces
10 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
10 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
10 Months Ago
Station prefab updates
10 Months Ago
10 Months Ago
Side atlas
10 Months Ago
Replicated horse head turn
10 Months Ago
Save item to disk immediately when modifying era of item via era editor window
10 Months Ago
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10 Months Ago
Fixed normal compression with workshop imported normal maps and normal maps exported to steam
10 Months Ago
Add convars to control what building grades are allowed - `upgrade_{grade}_enabled` will remove upgrade tiers - `upgrade_{grade}_cost_multiplier` will increase or decrease the cost - `build_twig_cost_multiplier` is used for twig - replicated so applied to both the clientside UI & server resources taken
10 Months Ago
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10 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
10 Months Ago
Removed old towing code left on modular cars
10 Months Ago
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10 Months Ago
merge from siege_weapons (horse siege harness)
10 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
10 Months Ago
edited vm mini crossbow shoot animations
10 Months Ago
Merge from integration
10 Months Ago
Various atlas iterations.