113,802 Commits over 3,959 Days - 1.20cph!
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Rocking chair increases adjusts position as rock angle increases to prevent clipping.
Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early
Improves the snapping, still not 100%
Moved the kick action on the double doors to a radial menu, requiring a long hold
Fits the action better, makes the player pause before opening which makes the gesture feel more natural
Scene2prefab to fix broken materials in train tunnel entrances in monuments
Moved rocking chair sign check and zero check math functions to mathx.
Steamitem ref for draculamask fix
Applied Rust halloween logo update
fixed broken filepaths in mirror shader
Increased Wanted Posters Scale
Updated Wanted Poster Material to use different material mode, changed from Transparent to Cutout
set mirror prefabs and all children of prefab root to deployed layer
Fixed DraculaMask pickup highlight
merge from base_decor_DLC
Fixed dracula mask crafting
Mask now protects head instead of body
Fixed guitar skins not working in third person
Disable trophy gathering from butcher knife
Setup new skinning knife
Fixed some decor dlc stuff being marked as researchable
Temp categories on wanted posters
Fix wanted poster screenshot sometimes including the local players clothing
Enabled the trophy drop on sharks
Don't let torch holder clip through ceiling
Fixed a misaligned deploy volume on the fish trophy
Fixed stag trophies not working
Subtract
88893 and apply LOD differently, broke a few edge cases
LOD adjustments for torch holder
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
Set up wanted poster variants as skins
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legacy bow texture resize
world model / lods
intial prefab(s) setup