reporust_rebootcancel

127,003 Commits over 4,109 Days - 1.29cph!

11 Months Ago
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11 Months Ago
new mussels tiling material
11 Months Ago
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11 Months Ago
More UI layout tweaks, delete button, max alarm count
11 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
11 Months Ago
ARM64 native libraries
12 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
12 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
12 Months Ago
More UI work, can now set alarms and save them using the config screen
12 Months Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
12 Months Ago
Voiceprops page with dancing models
12 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
12 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
12 Months Ago
WIP Car radio code setup
12 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
12 Months Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
12 Months Ago
Styles setup
12 Months Ago
Base UI Toolkit setup
12 Months Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
12 Months Ago
Initial commits - just some commenting
12 Months Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
12 Months Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
12 Months Ago
Instruments DLC page
12 Months Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
12 Months Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
12 Months Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change
12 Months Ago
cherrypick cs102120
12 Months Ago
improved road rejection on jutting cliffs
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Created animated prefabs for props with variant skins (sunburn)
12 Months Ago
road, rail rejection on hill cliffs
12 Months Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
12 Months Ago
fixed mount command
12 Months Ago
Initial prefab setup
12 Months Ago
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12 Months Ago
Sunburn page view
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
weekly skins and twitch drops
12 Months Ago
Merge from ScrapPlane
12 Months Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
12 Months Ago
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12 Months Ago
Playtest damage tweaks.
12 Months Ago
PFX Scene backup
12 Months Ago
Fire additive fixes.
12 Months Ago
Updated comp damage with new sparkies.
12 Months Ago
12 Months Ago
Cherrypicked metal bulletholes.