reporust_rebootcancel

136,270 Commits over 4,324 Days - 1.31cph!

11 Months Ago
Merge from main
11 Months Ago
Increase maximum vine swing distance from 35 > 45m
11 Months Ago
Merge from vine_launch_refactor
11 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
11 Months Ago
Merge from protobuf_fixes
11 Months Ago
Fix RepairBench.ChangeSkin and ElevatorLift.Server_RaiseLowerFloor RPC errors
11 Months Ago
Allow BufferStream to grow larger, but don't use the ArrayPool for it
11 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
11 Months Ago
Fix FakePhysicsRope server warning
11 Months Ago
Merge from vine_integration
11 Months Ago
Fixed chair.static mount pose
11 Months Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
11 Months Ago
Increase brightness of swinging vines to make them pop a bit more
11 Months Ago
server.spawnVineTrees defaults to true
11 Months Ago
ai convar compile fixes
11 Months Ago
Merge from parent
11 Months Ago
Adjust dismount points to fix some violations when dismounting
11 Months Ago
Made a kapok tree material with no wind to apply to the vm
11 Months Ago
Update
11 Months Ago
merge from Easter_event_2025
11 Months Ago
Fixed EggUpdater NRE when disconnecting mid event
11 Months Ago
more test shelving, wall and floor
11 Months Ago
Various polish. Red/blue siren light SSS profiles.
11 Months Ago
Revert 118646
11 Months Ago
merge from maxauth_clear_fix
11 Months Ago
merge from maxauth_clear_fix
11 Months Ago
vending_machine_fridge -> main
11 Months Ago
More compile errors
11 Months Ago
Compile error
11 Months Ago
vending_machine_fridge -> main
11 Months Ago
Rename fridge input
11 Months Ago
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
11 Months Ago
Avoid river, lake, swamp, road, rail topology for player spawns
11 Months Ago
MaterialConfig supports jungle biome
11 Months Ago
Merge: from parallel_validatemove - Clearing 2 TODOs Tests: unit tests
11 Months Ago
Clean: remove minor TODOs - append Job to the last burst job without it - Replace .Add with AddNoResize Tests: uni tests
11 Months Ago
Fix spelling
11 Months Ago
Spelling fix part 2
11 Months Ago
▇ █▉▊▉▋▋ ▌▊▅▆ ▄▉▍▌▉▍▄█▋█▉█▆▉▌▋█▅█▋▉█▍▅ ▉▄▉▆▅▅▆█▇▉▄▍▌▇▅▍▅▍▋ ▆▋▄ ▇▅▊▍▇▊▅▇▋ ▉ ▊▋▆██▌ ▇▊▆▄▄ ▊█ ▍▌▄▄▉▉▉▊ ▋▇▉▊▇ ▉▅▋▉ ▆▍▌▉▇▅▅▊▉▇▊▅▍ ▊▍▊ ▊▋▅▆▊ ▊▋▅▌▌▇▊▋▄▆ ▅▌▋▋▅▌ ▍▉▋▍▇ ▄▆▍▉▋▊▊▄ ▋▋▄▉▌▊▆▋ ▊█▋█▌█▅▉▇▅▌ ▌▌ ▋▅▇▇ ▆▊▉▅▇▅▊▄▋▇ ▉▄▇▌▅▌▄▆▅▄█▉▉ ▄█▆▉▌▌▆▄▊▋▆▉▍ ▋▉▇ ▇▄█▅▅▊█▍▇▋▍▋ █▄▇▌ ▋▄█ ▋▄▉▌▅▉▇▍ ▇▅▇▅▅▉▍ ▋▍▄▇██▍▆▆▄▌█▉▉▇ ▇▌▍▇▌▆▋▅▆▉ ▋▊▄▌▍ ▉▌▆▉▆ ▇▋▇▉▍▋▌▆ ▋▆▅▋▇▍ ▋█▆ ▋▊▊▍ ▋ ▋▌▊▋ ▌▇▆▉▄ ▅ ▄▇▍▊█▇▇ ▄█▉▇ ▄█▄▇▅▅▉▆ ▄ ▉▍▆▉▄▉ ▍▅▌█▄▆ ▆▍ ▋▍▍▅▄▌▇▊▅ █▇▋▇▊█▋▆▋ ▆▄▊▅▅█ ▉▌█▆▆▍▉ ▅▌▉▆▇▅▄ ██ ▊▍▋ ▋▆ ▇▅▆▋▄▆▆▍ ▅▆▉▌▉▉▅ █▅█▆▍▆▌▌ ▇▄▊▆▇▌▇
11 Months Ago
merge from navigationevents_fix
11 Months Ago
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
▅ ▊▇▇▌█▄▌▍▌ ▌▇█▋ ▊▋█▆▇█▊▄▇▅▍▄▉▋▉▊▉▍ ▄▌▄▇ ▄█▅▋▉▉▄▊ █▋▍▋▋▇▆█▉▉▄▄▆▆█▌ ▍▇▇▆▇▌▆▊▋▆ ▋▍▅▉ ▍▅▄▋▋▅▅▌ ▍▅█▄▇▉▋▍▄▌▍▇▌▅▆▋▆▉▉▆▄█▊▆▇▄▊ ▌▄▉█ ▆▋▅ █▅ ▌▆▉▋▌▋▆▌▄▋ ▊▋▍▆█▆▊▌▋█▉▅▋ ▇▌▌▌▉ ▇▋▊▋▋▄ ▌▄▄ ▋█▆▆▋▆ ▊▇▌▍▋▄▆▊▌▇▍
11 Months Ago
Kapok billboard polish / wind setup
11 Months Ago
Test setup
11 Months Ago
Clean: fixing various whitespace issues and unused "using" statements Tests: compiles in editor
11 Months Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
11 Months Ago
conditional_armour_meshes -> main
11 Months Ago
ClimateOverlay has jungle biome
11 Months Ago