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136,675 Commits over 4,324 Days - 1.32cph!

11 Months Ago
Tooltip and header
11 Months Ago
lock orientation changes behind a checkbox
11 Months Ago
Fix dart rotations to work with recent projectile rotation changes
11 Months Ago
merge from jungle_update/meat_visuals
11 Months Ago
Cooking workbench new meats setup
11 Months Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
11 Months Ago
Merge from parent
11 Months Ago
Merge from jungle_update
11 Months Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
11 Months Ago
updated snake test escape anim
11 Months Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
11 Months Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
11 Months Ago
Movement fixes.
11 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
11 Months Ago
Merge: from main
11 Months Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
11 Months Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
11 Months Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
11 Months Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
11 Months Ago
boomerang -> jungle_update
11 Months Ago
Client server mismatched fields error
11 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
11 Months Ago
Fixing incorrect naming for coconut armour fbx mats
11 Months Ago
New meats visual added to bbq and campfire
11 Months Ago
Transition tweak
11 Months Ago
Last minute changes
11 Months Ago
boomerang -> jungle_update
11 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
11 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
11 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
11 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
11 Months Ago
Cancel 3p animation if hits the ground
11 Months Ago
Added controller
11 Months Ago
duration & speed tweeks
11 Months Ago
Assigned correct texture reference to cocoknight arms material
11 Months Ago
more wip
11 Months Ago
Test
11 Months Ago
Mat fix
11 Months Ago
merge from main
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
11 Months Ago
Improve script notes.
11 Months Ago
Reassigned Material and texttures
11 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
11 Months Ago
enabled r/w on ziggurat gate colliders
11 Months Ago
some tweaking of the jungle_ruins_e alpha map
11 Months Ago
Remove rotating logs
11 Months Ago
Dont fly to a player thats ran too far from the starting position
11 Months Ago
Aim slightly higher up than the feet
11 Months Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones