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133,955 Commits over 4,293 Days - 1.30cph!

11 Months Ago
Scene change
11 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
11 Months Ago
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Proper throw setup with eye position validation and racyast before throwing
11 Months Ago
merge from premium_servers
11 Months Ago
subtracting disable_premium
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gantry kit
11 Months Ago
Change 4883 texture metadata for streaming
11 Months Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
11 Months Ago
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11 Months Ago
Various fixes to the texture optimisation tools
11 Months Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
11 Months Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
11 Months Ago
merge from main
11 Months Ago
Increase static bite hitbox
11 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
11 Months Ago
updated scientist outbreak sprayer anims
11 Months Ago
Update croc and tiger dragging
11 Months Ago
Missing part of previous commit
11 Months Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
11 Months Ago
default dart v_ model material and textures
11 Months Ago
also bake spec/gloss map
11 Months Ago
Paging implementation, other perf improvements
11 Months Ago
Only check if the environment volume transform has changed while in the editor and outside of play mode
11 Months Ago
Fix NRE when croc dragging serverside ragdoll
11 Months Ago
Caching environment volume transformation matrix and bounds
11 Months Ago
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Fixed boomerang server methods running in the client (only in editor)
11 Months Ago
main -> boomerang
11 Months Ago
Combined volume properties into a Vector4 to reduce shader property set calls
11 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
11 Months Ago
normal map fixes, dilation fixes
11 Months Ago
- Added an epsilon amount to the environment volume size used for environment volume stencil rendering to prevent Z-Fighting when they are perfectly aligned with meshes. - Moved the SetRenderTarget call when rendering the environment volumes to outside of the loop that draws them as it only needs to be set once. - Added a square distance check for volumes after frustum culling based on a controllable render distance.
11 Months Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
11 Months Ago
Changed convar
11 Months Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
11 Months Ago
Optim: Calculate water factors via a Burst job - Job generates factors off by less than 1mm, so I had to swithc asserts to approx equal Tests: ran unit tests
11 Months Ago
merge from main
11 Months Ago
Update: Pass NativeArrays to GetWaterFactors instead of Spans Tests: ran unit tests
11 Months Ago
clear prefab when switching input type, clear material list before switching mesh
11 Months Ago
Update: replacing BasePlayer.FinalizeTickParallel internal buffers with NativeArrays - Also renamed WaterFactors to GetWaterFactors (to free up a name for a static array) This should enable conversion of internals of GetWaterFactors to Burst jobs Tests: ran the staging demo playback - same InWater and OutOfWater counts