reporust_rebootcancel

133,437 Commits over 4,293 Days - 1.30cph!

11 Months Ago
Merge from armor_insert_techtree_ui
11 Months Ago
Added armor insert information display to tech tree UI
11 Months Ago
merge from crafting_techtree
11 Months Ago
Techtree progress, plates, primitive and general clean up
11 Months Ago
Merge from armor_insert_crafting_screen_ui
11 Months Ago
Crafting screen armor insert information display
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from fix_copy_radius -> main
11 Months Ago
Fix copyradius not working after moving clientside
11 Months Ago
Merge from main
11 Months Ago
Removed some TriggerHurt logs
11 Months Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
11 Months Ago
Merge from crafting_slots_rolls
11 Months Ago
Applied matching armour slot settings to knight pants and hat
11 Months Ago
crafting_update -> main
11 Months Ago
bees -> crafting_update
11 Months Ago
Fix burny bees yet again
11 Months Ago
Fix logic not respecting minimum slots
11 Months Ago
Assign OwnerId to bee swarms spawned from grenades
11 Months Ago
Increased deployed beehive prevent building volume
11 Months Ago
Increase max LOD count for LOD converters
11 Months Ago
Fixed cooking workbench client NRE
11 Months Ago
Rotation corrections
11 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
11 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
11 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
11 Months Ago
fixes, unwrap source mesh UVs
11 Months Ago
Setup throw, throw_ready and throw_cancel animation events
11 Months Ago
Fixed broken aim animation
11 Months Ago
Add support for viewmodel renderer
11 Months Ago
Reapply cooling and warming tea recipe produced item
11 Months Ago
Merge from coop_monument_fix
11 Months Ago
crafting_update -> main
11 Months Ago
virtualitemicon_nre_fix -> crafting_update
11 Months Ago
Merge from crafting_slots_rolls
11 Months Ago
Fix virtual item icon nre
11 Months Ago
Remove a todo
11 Months Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
Merge from flowers_bait
11 Months Ago
Fixed orchids, roses and sunflowers having bait value
11 Months Ago
Fixed being able to deploy chicken coops in monuments
11 Months Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
11 Months Ago
Merge from crafting_slots_rolls
11 Months Ago
Missing files
11 Months Ago
codegen
11 Months Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
11 Months Ago
Updated male model/prefabs Added light male player back into player seeds