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136,621 Commits over 4,324 Days - 1.32cph!

11 Months Ago
S2P jungle ruins - to refresh latest collider changes
11 Months Ago
Updating skinning for coconut armour
11 Months Ago
Some tweak and fixes Added new los pos to all building blocks
11 Months Ago
Rehooked up missing col mesh from ruin piece
11 Months Ago
merge from workshop_qol
11 Months Ago
Try and return to the player rather than the starting spawn location
11 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
11 Months Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
11 Months Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
11 Months Ago
jungle_update -> boomerang
11 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
11 Months Ago
More wip
11 Months Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
11 Months Ago
wip movement before repositioning
11 Months Ago
jungle_ruins b/c S2P
11 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
11 Months Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
11 Months Ago
Merge from env_volume_performance_testing
11 Months Ago
enabled r/w on jungle earth pit collision mesh
11 Months Ago
Corrected a code comment
11 Months Ago
merge from main
11 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
11 Months Ago
Merge from main
11 Months Ago
merge from jungle_update
11 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
11 Months Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
11 Months Ago
slight edit to tiger ledge attack anim
11 Months Ago
Possible fix for AnimationFlagHandler NRE
11 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
11 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
11 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
11 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
11 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
11 Months Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
11 Months Ago
Merge from protobuf_fixes
11 Months Ago
Fix protobuf codegen generating invalid data for large protos (maps)
11 Months Ago
main -> vending_machine_fridge
11 Months Ago
Subtract vending_machine_fridge for now 118770
11 Months Ago
Subtract the correct one this time
11 Months Ago
11 Months Ago
11 Months Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
11 Months Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
11 Months Ago
set up lake interior meshes + interior shader variant for lakes
11 Months Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
11 Months Ago
main -> vendingmachine_stock_fix
11 Months Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas