reporust_rebootcancel

134,080 Commits over 4,293 Days - 1.30cph!

11 Months Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
11 Months Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
11 Months Ago
merge from premium_servers -> main
11 Months Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
11 Months Ago
merge from manual_refresh -> premium_servers (before the merge from main)
11 Months Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
11 Months Ago
Ensure premium status is always saved to registry when it's changed
11 Months Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
11 Months Ago
Merge from croc (fix client/server compile errors)
11 Months Ago
Merge from tiger (to fix trophies)
11 Months Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
11 Months Ago
Previous changeset didn't go through
11 Months Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
11 Months Ago
backup
11 Months Ago
Client update fix
11 Months Ago
Added some missing shaders to always included shaders
11 Months Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
11 Months Ago
manifest
11 Months Ago
codegen -> main
11 Months Ago
code gen
11 Months Ago
show_sprinkler_range -> main
11 Months Ago
Added convar to allow enable/disable
11 Months Ago
Remove unneeded ddraw commands
11 Months Ago
Flags
11 Months Ago
Fixed inaccurate sprinkler radius
11 Months Ago
Added toggleAlwaysOnRadius command
11 Months Ago
Fixed volume guide being slightly offset towards the player
11 Months Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
11 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
11 Months Ago
Volume guide now disables properly when turning off
11 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
11 Months Ago
Further heater zone placement refinements
11 Months Ago
edited crocodile sprint and swim attack anims
11 Months Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
11 Months Ago
Updating reload animation with correct dart movement
11 Months Ago
Corrected some incorrect heater growable sizes
11 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
11 Months Ago
Ensure sphere prefab loads into memory correctly
11 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
11 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
11 Months Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
11 Months Ago
▊ ▄▆▇▉▉▋ ▄▅▋▆ ▊▆▋▅▅▌▇▋█▆▋▍▅▄▌▉▅▇▋▍▄▉ ▅▉█▊▌▍▇▌ ▌▉▇▆▉█▊▍ ▇█▍█▄▊ ▍▄ ▅▆▋▄▊ ▊█▋▅▅ ▅▅▊▉▄▇█ ▊█▅▊▌▉█▍▅▄▆▍▊█ █▊██▉ ▆▆▆▅▅▉▅ █▆█▆▋█
11 Months Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
11 Months Ago
Fixes. Support for turning off.
11 Months Ago
▄ ▅▅▊▆▍▇▉ ▋▊▄▆ ▅▅▄▆▉█▊ ▇▌▍█▄▋▍▍▆ ▉▆▌▇▇▄▉ ▇▅▋█ ▊▉▍▌▍▊▌▇▉ ▊▍▅▊▆█▄ ▄▊▅▍▆▍▅▍█▌▊▍▅▊▊▅ ▌▍▄▋▌ ▅██▌▉▇▊▊ ▅▆▄▌▄█▊▄▌ ▅▊█ ▄▇▅▍▍ ▆▍▍▋▇▊▆
11 Months Ago
bundle fixes
11 Months Ago
Refactor
11 Months Ago
Merge from spatially_aware_env_volume_fixes
11 Months Ago
Added a convar for disabling spatially aware environment volumes
11 Months Ago
Candle support.