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134,613 Commits over 4,324 Days - 1.30cph!

11 Months Ago
Fix tigers spawning underwater
11 Months Ago
fixed bamboo scafholds ladders volume
11 Months Ago
Fixed the average frame time on the performance UI
11 Months Ago
ziggurat scene update and S2P
11 Months Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
11 Months Ago
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11 Months Ago
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11 Months Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
11 Months Ago
Merge from high_walls_skins
11 Months Ago
Cherrypick 116963
11 Months Ago
Fix NRE when equipping speargun
11 Months Ago
Merge from main
11 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
11 Months Ago
Fix typo in ISprayCallback
11 Months Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
11 Months Ago
Merge from deployable_corpse
11 Months Ago
Added a 30m mesh cull to all static gibs
11 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
11 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
11 Months Ago
merge from tc_changes -> softcore_update
11 Months Ago
Fixed furnace corpse not dropping on ground missing
11 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
11 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
11 Months Ago
merge from fix_premium_modal_typo -> main
11 Months Ago
Fix typo in the premium modal
11 Months Ago
Update phrases
11 Months Ago
merge from workshop_qol #116942 compound bow fixes
11 Months Ago
reverted, should be on a branch
11 Months Ago
merge from workshop_qol #116942 compound bow fixes
11 Months Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
11 Months Ago
merge from fix_item_ownership_halloween -> main
11 Months Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
11 Months Ago
Desal Update
11 Months Ago
merge from fix_premium_lock_favorite -> main
11 Months Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
11 Months Ago
merge from fix_show_premium_label -> main
11 Months Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
11 Months Ago
Merge from parent
11 Months Ago
Fix arrow effects not turning back on after network load
11 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
11 Months Ago
jungle security gate
11 Months Ago
Merge from main
11 Months Ago
Merge from blowpipe
11 Months Ago
Manifest
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
merge from fix_item_ownership_filtering -> main
11 Months Ago
merge from copy_paste_clientside_fixes -> main
11 Months Ago
merge from fix_typecache_generic_name -> main